Research and Development

Show off your finished maps, models and other creations. Screen shots are a must!

Re: Research and Development

Postby Qwiggalo on Sat Oct 24, 2009 9:57 am

Link isn't working, I'll try it tomorrow though.
Hugeflateverything, bitches.
User avatar
Qwiggalo
Regular
Regular
 
Joined: Wed Oct 07, 2009 2:12 pm

Re: Research and Development

Postby Dives on Sun Oct 25, 2009 11:06 pm

What an extraordinary map! The whole time I was grinning from ear to ear. I have to commend you on your very well designed puzzles. They made logical sense while remaining challenging. I appreciate games that use make you use your head. The first video game I played was Myst on a Power Macintosh 5200 when I was 5 years old. It really shaped the way I viewed video games. It doesn't have to be gratuitous explosions followed by blood and gore.

There were times when I knew what had to be done, but I didn't know how to get there. I just took a step back and examined the situation and the answer became apparent. This is challenging to do. Most puzzle maps are very arbitrary but yours made total sense. I really hope to see more from you. This is the most fun I've have playing a single player game in some time.
User avatar
Dives
May Contain Skills
May Contain Skills
 
Joined: Sat Feb 28, 2009 9:54 pm
Location: Moorpark, CA

Re: Research and Development

Postby Cunnah on Mon Oct 26, 2009 12:05 am

Excelent map, i enjoyed the change of pace. I was wondering however how you got the ep2 cables to work like you did at the very begining, its something that has mysterfied me for a while now and i know its going to be something bloody obvious.

but other than that very well done
User avatar
Cunnah
Regular
Regular
 
Joined: Wed Mar 08, 2006 4:53 pm

Re: Research and Development

Postby oskutin on Tue Nov 03, 2009 8:18 pm

Best mod!
Even without weapons!
Good game doesn't need weapons.
oskutin
Regular
Regular
 
Joined: Thu Aug 02, 2007 11:32 am
Location: FINLAND

Re: Research and Development

Postby v0rt3x on Tue Feb 16, 2010 11:04 am

Hey matt - perhaps THE best mod I've seen for HL2 (but that's always a question of taste) - I just wanted to point out that the train ride becomes a bit glitchy with the grenades. In one instance, I found myself being catapulted by a grenade, into the center of that map section - surrounded by houses - but clearly outside the map. This happened in the first train ride section, where you circle around the combine who are throwing grenades at you.

Cheers,
User avatar
v0rt3x
Regular
Regular
 
Joined: Tue Feb 16, 2010 11:01 am
Location: Dublin, Ireland

Re: Research and Development

Postby Bema on Sun Feb 21, 2010 9:57 pm

Finally got around to actually playing the mod this afternoon. I'm fairly sure I have an older version (or you just never got around to repairing stuff) because a fair few flaws/bugs I noticed were mentioned on the first few pages of this thread.

Still, that aside, this is a fantastic little mod. Nice to see some originality in the puzzles too. Well thought out and constructed, even if a few were a bit frustrating and meant I had to resort to trial and error a few times (such as the grav gun recharge station).
Image
Bema
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sun Feb 04, 2007 11:50 pm
Location: London

Re: Research and Development

Postby pizzaroo on Mon Jul 01, 2013 6:48 pm

2006 last comment, The link to download the file doesn't work :( and 2013 oh dear, has someone got the map they can put a link to perhaps? As it sounds Bloody amazing! Little help?
Sorry if it is hard to read!
pizzaroo
Member
Member
 
Joined: Fri Aug 14, 2009 6:45 pm

Re: Research and Development

Postby Armageddon on Mon Jul 01, 2013 6:57 pm

Just duplicated the gameinfo.txt from the SDK Base 2013 and it should work perfectly. Obviously change the name of it and such. That's how most people are doing it.
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: Research and Development

Postby joe_rogers_11155 on Tue Jul 02, 2013 12:02 am

i got a stiffy just reading through this thread again. that's how good this mod still is.
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Research and Development

Postby SM Sith Lord on Tue Jul 02, 2013 4:39 pm

Sounds like I need to try this mod. :P I'll give it a go this weekend. The screenshots look amazing, great fog and colors.
SM Sith Lord
Been Here A While
Been Here A While
 
Joined: Sat Nov 25, 2006 4:25 pm
Location: Los Angles, CA

Re: Research and Development

Postby joe_rogers_11155 on Tue Jul 02, 2013 6:12 pm

have you been living under a rock dude, this is one of the best source mods of all time.
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Research and Development

Postby Jeeves on Tue Jul 02, 2013 6:27 pm

joe_rogers_11155 wrote:have you been living under a rock dude, this is one of the best source mods of all time.


QFT . I have fond memories of this; it was really original at the time
Undue Punishment : 'An experimental FP Fighting game with stealth elements. ' -- TBD
Torn : 'A First Person RTS ' -- In Development as of 03/2014
Jeeves
Regular
Regular
 
Joined: Mon Sep 01, 2008 9:53 pm

Re: Research and Development

Postby joe_rogers_11155 on Tue Jul 02, 2013 6:37 pm

Image
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Research and Development

Postby wereMole on Tue Jul 02, 2013 6:49 pm

joe_rogers_11155 wrote:have you been living under a rock dude, this is one of the best source mods of all time.


I can attest to that. From 2006 till 2013 I used to create a room and perhaps a hallway, realized Hammer is complicated and forget about it. It's only been a couple of months since I've actually been progressing a lot with mapping. Better late then never.
User avatar
wereMole
Regular
Regular
 
Joined: Tue Jun 13, 2006 10:55 am
Location: Netherlands
Previous

Return to Showcase

Who is online

Users browsing this forum: Google [Bot]