Research and Development

Show off your finished maps, models and other creations. Screen shots are a must!

Re: Research and Development

Postby vcool on Fri Jul 17, 2009 5:07 am

I don't get why everyone had such great difficulty with the pad. :/
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Re: Research and Development

Postby cypher543 on Fri Jul 17, 2009 5:08 am

You know you can just open the developer console and execute crosshair 1, right?

Problem solved.
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Re: Research and Development

Postby Armageddon on Fri Jul 17, 2009 5:17 am

Carbon14 wrote:the mapping quality is exceptional


:?: The mapping is amazing!
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Re: Research and Development

Postby Carbon14 on Fri Jul 17, 2009 6:24 am

cypher543 wrote:You know you can just open the developer console and execute crosshair 1, right?

Problem solved.


Indeed, for some reason I entirely forgot about that, why on earth was it disabled? I am pretty sure when testing maps I have the basic little crosshair there, so was it out of design choice that the mod doesn't have it?
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Re: Research and Development

Postby stoopdapoop on Fri Jul 17, 2009 6:43 am

well the problem wasn't the crosshair for me, I know where the center of my monitor is. The problem was that it wouldn't press what I was looking at, to press 9 for example, I had to crouch, and look at the little magnusson device holder, to press 4 I had to step left a little and look at a particular spot on the left of the keyboard, and most of the time it would just select 3 for no reason at all, it didn't matter where I was pointing.
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Re: Research and Development

Postby TheBlackKnight on Fri Jul 17, 2009 8:03 am

Carbon14 wrote:if its the first one, break open the box to the left with a breeze block, figure out the combination and enter it (with extreme amounts of frustration).


sometimes I hate that rigorous valve training; I never considered that option. domo! Will try that then later
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Re: Research and Development

Postby vcool on Fri Jul 17, 2009 8:05 am

I heated noodles in the microwave and broke the lock.

I think that shouldn't happen though.
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Re: Research and Development

Postby #1 Duck on Fri Jul 17, 2009 11:09 am

I don't understand what to do in the second screenshot :(
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Re: Research and Development

Postby #1 Duck on Fri Jul 17, 2009 11:22 am

Nevermind I understand it now, or atleast I'm starting to.
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Re: Research and Development

Postby Blink on Fri Jul 17, 2009 12:54 pm

It's superb until the keypad bit. I shouldn't need to use console commands to complete a challenge.

But so far the level design and challenges have been top notch. Well done :-)

Edit: Just completed it. Pure Genius
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Re: Research and Development

Postby #1 Duck on Fri Jul 17, 2009 6:09 pm

I don't normally replay mods, or even the hl2 series for some reason but I want to replay this :D Yes the keypad needs improving, add a crosshair and it will be fine, oh and the area with the barrels where you left a note saying it needs improving or something? Is that possible to complete without noclip? The seesaw bit.
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Re: Research and Development

Postby cypher543 on Fri Jul 17, 2009 6:44 pm

oh and the area with the barrels where you left a note saying it needs improving or something? Is that possible to complete without noclip? The seesaw bit.

Yes, although I didn't get it until my second run-through:

Highlight to read:
Once you crawl through the vent into the room, unlock the doors and lead the zombie onto the seesaw. Once he's at the bottom, run to the top and jump up on the vent. The zombie will keep it from moving. Walk forward until the vent collapses, killing the zombie. Then stack the vent pieces to get back on top and continue.
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Re: Research and Development

Postby Naticus on Fri Jul 17, 2009 7:41 pm

Not sure how I missed this while browsing Interlopers the other day. It appears I have something to look forward to when I get home. I'm so happy to see a great puzzle source mod released. Wish I had know about this earlier, I would have gladly shared the Tower of Hanoi puzzle I put together.
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Re: Research and Development

Postby dark0r on Fri Jul 17, 2009 8:25 pm

Link dead! I WANT SO MUHC!!!!
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Re: Research and Development

Postby cypher543 on Fri Jul 17, 2009 8:29 pm

Looks like it's on ModDB now:

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