de_munitions (v0.9 beta)

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Postby wiggle987 on Mon Dec 06, 2004 4:41 pm

daz* wrote:thx for the feedback - keep it coming!
Should I make them all Prop_Multiplayer_Physics?

Daz


yes you should. prop_multiplayer_physics are basically the same as prop_physics but the collison is different which somehow reduces lag
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Postby daz* on Mon Dec 06, 2004 5:22 pm

yeah its basically cos its calculated on a bounding box rather than 'per-poly' basis - so less for the CPU to do.

I get the theory but I remember reading that it made no difference to lag..... of course i think i'm now finding this to be untrue. its only a five minute fix anyway!

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Postby Cr4ig on Mon Dec 06, 2004 6:44 pm

nice lighting
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