It is currently Fri Mar 29, 2024 5:10 am
jgoodroad wrote:seems the answer to this problem is simple...MAKE MOAR MAPS!
[JFG]Propaganda wrote:jgoodroad wrote:seems the answer to this problem is simple...MAKE MOAR MAPS!
+1 to this and also make more diverse maps, spread yourself around, try some TF2, or DOD source or even another engine. Maybe dabble in modeling and textures a bit.
m.anderson wrote:I was mostly frustrated because I feel there was a lot that was unsaid - I can't imagine the cutscene was the thing that broke the deal, I'd say it was also my inexperience.
Future gameplay mechanic? I agree with everything else and I think you achieved this successfully. I don't think the valve employee was aware of what you were trying to showcase with the mod.I basically explained how it sets up multiple things, a future gameplay mechanic, story, the mood, the tension, the ultimate goal, characters, etc.
Highlight to read:During the entire scene at Breen's office (not to mention the transportation sequences), you're trapped in that human storage/transport thingy. How is that maintaining player control? Actually, I find that part quite frustrating - because it doesn't just take away player interaction, it does so for a rather long time and several times in a row.
Major Banter wrote:Anderson, believe you me; when you go back next year with a new map and say "no cutscenes" you'll probably get a handshake and an invite to look around the office.
krainert wrote:I just played HL2 again.Highlight to read:During the entire scene at Breen's office (not to mention the transportation sequences), you're trapped in that human storage/transport thingy. How is that maintaining player control? Actually, I find that part quite frustrating - because it doesn't just take away player interaction, it does so for a rather long time and several times in a row.
Dives wrote:Source is kinda like that really old guy in your family that keeps getting older and older and just won't die, but he tells really great stories. And craps the bed on occasion.
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