HL2DM: CTF Turret Server Crash Fix (100% SDK Hammer made) V3

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HL2DM: CTF Turret Server Crash Fix (100% SDK Hammer made) V3

Postby gtamike_TSGK on Thu Oct 21, 2010 3:24 pm

HL2DM: CTF Turret Server Crash Fix V3 (by gtamike_TSGK)

The old turrets crash the servers so I made my own version for the CTF community to download and use.
There's lots of new features I added like hard state mod, also the new turrets are 100% remade from scratch and took about a week to make.

Have Fun! 8)

Video - showing new turrets
http://www.youtube.com/watch?v=m_PIrXis5L0

Video - behind the scenes
http://www.youtube.com/watch?v=ZRqzOvssY4Y

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----> TSGK Topic: http://forum.tsgk.com/viewtopic.php?t=4699 (Download)
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.:EDIT 21 Oct 2010:.
particles/text file dictionary layout for server has been added for both files in newer links, for successful particle/text files download from server to client.
Thanks to Peterson for new server dictionary layout (note .bsp and .vmf files are the same)

Image

Image
Last edited by gtamike_TSGK on Sun Oct 09, 2011 10:13 pm, edited 5 times in total.
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gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
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Re: HL2DM: CTF Turret Server Crash Fix Final

Postby earldavis on Sat Jan 29, 2011 6:13 am

thanks for the links..
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Re: HL2DM: CTF Turret Server Crash Fix Final

Postby gtamike_TSGK on Sat Jan 29, 2011 12:12 pm

earldavis wrote:thanks for the links..


Turrets V2 is out! :smt023
http://forum.tsgk.com/viewtopic.php?t=4699

After using the turrets for a few months and watching how people use them i've come up with some improvements.
So I decided to add a little more support.

Here's a quick update list of what i've improved/done

UPDATE LIST
Code: Select all
When picking up turrets they can't shoot till you put them down(done)

Teams can't use the hard state mode on other teams turrets (done)

Turret will 100% not move in hard state mode even if gravity gun is used on turret (done)

Other team can't pick up and hold turrets that don't belong to their team (done)

Hard state mode text on how to use it on first drop of turret with gravity gun (done)

Text saying whos turret is whos in sprites (done)

Fixed orange light small bug where it stays on if you turn on hard state before light goes on to show it's ready to use. (done)

Animation on pick up and drop of Turret with gravity gun (done)

Also some other tweaks


PICTURES
Image

Image

Enjoy 8)

gtamike_TSGK
www.gtamikes-maps.piczo.com
Mapper since 2007 http://gamebanana.com/members/215600
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
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Re: HL2DM: CTF Turret Server Crash Fix (by gtamike_TSGK) V3

Postby gtamike_TSGK on Sun Oct 09, 2011 10:11 pm

The Updates

V2 Image

Code: Select all
When picking up turrets they can't shoot till you put them down(done)

Teams can't use the hard state mode on other teams turrets (done)

Turret will 100% not move in hard state mode even if gravity gun is used on turret (done)

Other team can't pick up and hold turrets that don't belong to their team (done)

Hard state mode text on how to use it on first drop of turret with gravity gun (done)

Text saying whos turret is whos in sprites (done)

Fixed orange light small bug where it stays on if you turn on hard state before light goes on to show it's ready to use. (done)

Animation on pick up and drop of Turret with gravity gun (done)

Also some other tweaks


V3 Image

HL2DM CTF {FF} Fragfort 27/7 CTF
81.19.219.19:27015

Here's a quick update list for last version of my HL2DM CTF Turrets (Orange Box Engine)

Code: Select all
Turrets no longer are able to shoot through walls (Real time bullets are now used)

Turrets now have a ammo limit, when the ammo is all used up the Turret will explode (no damage to player when explodes)

Turret will stop shooting if it detects someone is behind a wall or object. (This saves ammo)

How to use hard state mode text will now always show on first gravity gun drop of turret.

Some other minor tweaks have been made.

In the .VMF file Mappers now just have to move/turn the teleport spawns for where they want the turret to be/aim on map start.


Ammo Limit Information

____________________________________
MAP: hl2dm_ctf_turrets_x4_ob <-----
For this map it's 24 kills each turret, so total 48 kills for the 2 turrets is the max kill limit for each team.

If the player has 100hp and 100 suit
Rebel Turret Max Kills = 24
Rebel Turret Max Kills = 24
Total by Turrets = 48 kills

If the player has 100hp and 100 suit
Combine Turret Max Kills = 24
Combine Turret Max Kills = 24
Total by Turrets = 48 kills

------------------------------------
Total Of 4 Turrets = 96 kills
------------------------------------
____________________________________

MAP: hl2dm_ctf_turrets_x8_ob <-----
For this map it's 12 kills each turret, so total 48 kills for the 4 turrets is the max kill limit for each team.

If the player has 100hp and 100 suit
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Rebel Turret Max Kills = 12
Total by Turrets = 48 kills

If the player has 100hp and 100 suit
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Combine Turret Max Kills = 12
Total by Turrets = 48 kills

------------------------------------
Total Of 8 Turrets = 96 kills
------------------------------------
____________________________________

gtamike_TSGK
http://www.gtamikes-maps.piczo.com
____________________________________

P.S. if your not a mapper you can still load the TEST map .BSP ingame to look and try :D

Image

V3 DOWNLOAD
http://forum.tsgk.com/viewtopic.php?t=4699
Mapper since 2007 http://gamebanana.com/members/215600
gtamike_TSGK wrote:Innovation making new ideas come to life ¦)
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