is it possible to defer the rendering by one frame? if the client is rendering at 30+ fps, it shouldn't be too laggy.dark0r wrote:
- It is not possible to have water and real-time reflections in the same scene;
[edit]: semi-related idea; would it be possible to render the water during even-numbered frames and the reflections during the odd-numbered frames? they'd both be pulling fps/2, but with some interpolation it could look passable.
I was also thinking that it might be beneficial to scrap the entire firstperson view, and just make a really highpoly version of the character, sort of a LoD model for use when the distance between the camera and model is near 0. essentially, it'd be a thirdperson view with the camera inside the player's model's head.
...i hope i explained that well enough.









