TF2 - Jump Volcanic

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TF2 - Jump Volcanic

Postby Drexen on Sun Apr 24, 2011 10:27 pm

You probably don't jump, but maybe you will enjoy the video:



Thanks to bob +M|M+ for creating the jumps and Mr Happy for doing some detailing.

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Re: TF2 - Jump Volcanic

Postby Stormy on Tue Apr 26, 2011 4:38 am

Wow. That is a gigantic map. And what an interesting way to play tf2, never heard of it. Looks like there could be some great gameplay with a little tweaking and player guidance. At the moment you'd have to have either played the map a thousand times or have built it yourself in order to know what to do. But maybe that's what jumping is all about.
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Re: TF2 - Jump Volcanic

Postby srredfire on Tue Apr 26, 2011 5:41 am

I could not do this in a million fucking years.
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Re: TF2 - Jump Volcanic

Postby Unreal_Me on Tue Apr 26, 2011 7:39 am

Mind = Blown

I am definitely trying this gameplay style out. And Damn that map looks amazing. Well detailed, well lit, and really godamn big. I seriously want to try that out
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Re: TF2 - Jump Volcanic

Postby Drexen on Tue Apr 26, 2011 9:52 am

Heres a download link to the map: http://www.mediafire.com/?1xq1ucnpoy6c6s5
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Re: TF2 - Jump Volcanic

Postby ReservoirWOLF on Tue Apr 26, 2011 7:44 pm

Very cool, I think your map needs more breadcrumbs, and the goals need to be more clear for it to really take off. From what I watched it looked like you just ripped through it and knew exactly where to go, I couldn't see any designs for leading the eye, but maybe thats just because you went so quickly. My advice is to create some commonality for leading the player to the goal, so they can recognize where they need to go.

I think I just repeated the same thing 3 different ways. :\
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Re: TF2 - Jump Volcanic

Postby jgoodroad on Tue Apr 26, 2011 11:32 pm

besides some unaligned vent-duct textures, I say it was awesome!
===[]"

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