It is currently Thu Apr 25, 2024 7:34 pm
Highlight to read:I'm at the part where the map first opens up a lot, and there are several buttons around and a single energy ball dispenser. I know this isn't the best description, but it's the best I can come up with.
Highlight to read:i am in the very large chamber with buttons and the energy pellet. and i have activated the energy pellet (using diagonal surfaces). i have the metal ball and i have done the "ball fling" which allows me to pass through the red laser fence. now I am stuck at the fling after that, where the stairs spiral around and i am supposed to fly up into the air past the deactivated laser fence...not sure where the hell I am supposed to drop from to fly upwards...been wandering around looking for a spot for a while now, but i cant move the portal from below...lol. this is a very good map btw...i am just stuck, lol
stoopdapoop wrote:I'm also stuck as all hell.Highlight to read:I'm at the part where the map first opens up a lot, and there are several buttons around and a single energy ball dispenser. I know this isn't the best description, but it's the best I can come up with.
Highlight to read:use diagonal surfaces to make the pellet fly into the catcher at an angle.
Highlight to read:As you can see, in order to reach that ledge, you NEED an accessible portal. So, no, using that ledge is not the solution to this particular puzzle. You have to find a different way to fling yourself up. Given the height that you need, your options are rather limited, and hopefully, this should drive you to a particular alternative.
Highlight to read:Remember that having that portal in the pit floor gives you access to that button from anywhere you can place an accesible portal.
Highlight to read:That failed (sparking) automated staircase is there for a reason. If you could get through the map witout using it (always portaling in and out of the inner building) there would be no need for it to be there.
Highlight to read:Remember what you did in the "fizzler hall"...?
Highlight to read:I have reached the final button of the first large chamber, which is a timed button that opens the exit door for nearly 4-5 seconds. I jump from the button ledge down to the patch of concrete floor (where the energy pellet was bouncing) and fling out from the angled wall toward the exit door. The door closes at the very last second just before I reach it. It's frustrating to think that after so much impressive critical thinking, the final challenge of this chamber is to have lightning fast jumping/flinging reflexes. Unless there's something I'm missing...
Highlight to read:No, you are doing the right thing. I have to say that I would prefer to make the intended solution easier to execute. I would add an extra half second to the timer, but the problem is that an extra half second would open up an alternative solution that I don't want. I wanted the door to just slam in the player's face if they did the best they could on the alternative solution (portal in the corner,) but just slide in in the nick of time if they used the intended (flinging) solution. But it is makeable as it is, if you do the following:
Make sure that your portals are pre-placed.
Test to find the best/furthest place from the button that allows you to activate it. This is going to be part way down the stairs on the right side of the platform.
Press the button, turn right, sidestep, move forward and jump immediately, in one motion. You are going to fly right at the door, and will probably hit the wall slightly above it. Make sure that you are pressing forward as you land.
If you do it fast enough, you will slide right in the door.
(You can't really take the time to gauge your jump, so it may take you more than one try to make it into your first portal, but as soon as you do, the battle is won. Also, if you miss to the side, you can replace the portal at the last moment.)
When I do this part, I make it a large percentage of the time (over 50 percent,) but then, I have had a lot of practice. I intended this map for experienced Portal players, so I figured my target player base would be good enough technically with the controls for this last part to not be too big a frustration. But knowing what I know now with player feedback, if I had the initial release to do over again, I would rework the geometry a little to hopefully make it easier, yet prevent the alternative solution.
Anyway, if in the end you find you really have to noclip through the door, I see no shame in that, since you do know how it is supposed to be solved, and the only thing that is preventing you is control.
Highlight to read:alright if you are talking about the corner nearby the exit door (on the right when facing the door from across the chamber), I don't see the problem with simply turning that whole corner into metal and creating a small light there or something to make it slightly interesting but not a part of the puzzle.
at least I'll be noclipping through the door with confidence.
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