by mookie on Mon May 23, 2011 11:50 pm
Cool concept. I'd thought about doing something vaguely similar, although in a Heaven/Classical style.
A few thoughts:
(1) The ropes on the bridges are deceptive; the first time, you'll walk right through them thinking that they'll keep you from falling over.
(2) Very little cover. A combination of vertical variation and low-height walls could provide some good cover. Turning the spawns around to face the wrong way won't make up for this at all.
(3) Needs at least one way to get between the two sides, probably two or more.
(4) Lower island in front of each side is a dead end, gives no meaningful advantage, and is completely bare of hard cover.
(5) The floating objects seem pretty pointless as it is. The theme here seems to be "flying office furniture and very large bricks." If you could easily jump from brick to brick, or on floating pads made of small clusters of bricks, and get to the other side, there might be something worthwhile here.
(6) Death from the floor below comes pretty suddenly (after only a very short fall).
(7) Prohibitively small.
Might be pretty fun, with gravity set down to 120 (15%).
"When you mess up, it makes me feel better about me." -- Vince Masuka