presenting de_crown

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presenting de_crown

Postby RedBodega on Fri Jul 15, 2011 12:17 am

Presenting de_crown, my latest project, concept, and vision come to fruition. For Counter-Strike: Source - 64 Players - bot support included.

Download From Redbodega.com: http://www.redbodega.com/leveldesign/files/de_crown.zip

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Side Note 1: The map only took 8 hours to compile and all sorts of painstaking effort and clever tricks were used to reduce polygons as much as possible from player view (lod's, fade distances, minimal world brushes, etc). With a development time of 3 months, 2 months of which was spent optimizing and adjusting (keep in mind I do have a job and other hobbies - so not a straight 3 months). So, it's not the monster resource hog it may look like at first glance. - will be releasing the source files soon.

Side Note 2: Bot support included, but not recommended. Bots are notorious for their inability to navigate highly vertical maps. The navigation mesh was worked on as much as possible to facilitate smooth bot movement but to little avail.

-Cheers!
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Re: presenting de_crown

Postby Armageddon on Fri Jul 15, 2011 12:50 am

THAT LOOKS SO AWESOME!!! 8 Hours to compile? You must have a terrible PC. This looks like a lot of fun though I'll have to give it a play.
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Re: presenting de_crown

Postby nub on Fri Jul 15, 2011 12:51 am

That is...fucking awesome...


When you release it, I'll be sure to get it on a server I play at a lot. I think the other people will love to play it.
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Re: presenting de_crown

Postby iTrump on Fri Jul 15, 2011 12:54 am

FUCKING KICK ASS!
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Re: presenting de_crown

Postby Ark11 on Fri Jul 15, 2011 1:37 am

Spotlight?
"Drop kick me Jesus, through the goalposts of life." - Robert Bare
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Re: presenting de_crown

Postby Chopium on Fri Jul 15, 2011 2:58 am

Very cool, but please make the environmental lighting a bit more interesting. I don't think anything looks good in muddy overcast grey.
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Re: presenting de_crown

Postby Fedora on Fri Jul 15, 2011 4:08 am

Crazy idea. I ran around with some bots and it seems hectic, fun, and hilarious. There's a nice amount of detail on each level, and the layout feels deliberate (not a heavy CSS player though).

There was some funky ladder stuff and textures stretching on the displacements around holes, but my biggest gripes were with the lighting and skybox. The sky is really bright but much of the interior is overly dark since the sunlight doesn't reach it. Maybe angle the sunlight so it hits more levels? Unless that was intentional... either way, I was using my flashlight quite a bit.

The 3d skybox needs some serious work - maybe get a cool 2d sky with a bottom on it or something, because the giant displacements don't do the rest of the map justice.
I livestream and do hardcore play-by-play analysis of my mapping.
[Been on hiatus due to technical difficulties - starting again soon]
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Re: presenting de_crown

Postby Craminator on Thu Nov 24, 2011 9:10 pm

Woah this is cool, something fresh looking. I played, and the only gripe I would have is performance... Frame rates get kind of low in some parts. Fun map with a interesting layout. Very nice.
Map it up! Current Project : cs_slowtech
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Re: presenting de_crown

Postby LordDz on Fri Nov 25, 2011 12:00 am

func_detail ? If it takes 8 hours to compile..
Perhaps replace the surrounding area with lots of fog? Would be pretty cool to see a night time version of it.
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Re: presenting de_crown

Postby Epifire on Fri Nov 25, 2011 1:35 am

Reminds me of a CSS version of Xen. Definitely looks fun, to bad I don't have Counter strike. One thing just for visual appeal that you might want to consider, is making some of the levels more wider in the middle, thus giving it a more tapered look towards the top and bottom.

Still looks cool either way. :smt023
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Re: presenting de_crown

Postby MaK on Sat Nov 26, 2011 2:50 am

Really interesting idea, don't think I've seen a map like this before. It could really use a better 3d skybox though where you don't see the edge of the world, and a less neutral-colored environmental light.
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Re: presenting de_crown

Postby joe_rogers_11155 on Sat Nov 26, 2011 3:30 am

i think a nighttime setting would make this map really stand out. all of the lights on the towers can contribute individuality to each layer.
"Day breaks, but decay soon follows." - Ava Winona
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Here's another project of mine... Assault on Overwatch
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Re: presenting de_crown

Postby LordDz on Sun Nov 27, 2011 12:26 am

joe_rogers_11155 wrote:i think a nighttime setting would make this map really stand out. all of the lights on the towers can contribute individuality to each layer.


This. Seriosuly this. + remove the large displacements around it and replace it with water?
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Re: presenting de_crown

Postby Dman on Sat Dec 03, 2011 9:55 pm

Oh wow. Nice to see a change from the more realistic maps, not to mention this looks like it's be a blast to play through, especially since you'd get a real sense of progression, and it lookspretty well designed too. Only complaint I have is the backdrop, other than that it is pretty damn amazing, and very unique.
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Re: presenting de_crown

Postby joe_rogers_11155 on Sat Dec 03, 2011 11:33 pm

This map is BEGGING for a 3d skybox. it looks aweful without one...even something as simple as an endless green field or a desert...seriously. i mean this map looks epic but a simple 3d skybox could elevate it even farther.
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
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