Hi,
Ok so I've tweaked the map as much as I can and added the following since v0.9 Beta:
1> Optimizations to VIS - particularly in the starting areas and bomb-sites.
2> More rounded and detailed brush work in some areas.
3> More cover and objects
4> Optimized brushwork by using detail-brushes.
5> lighting tweaks
6> Removed rope-swing and fire entities.
7> added some decals
8> some geometry fixes.
What I can't do is work miracles. There are some problems with this map due to bad planning but on the whole I wouldnt release it if I thought it was crap. It should be best played with 10 - 24 players as it is quite large but due to the design it should filter all the action to certain 'hot-spots' in the map.
I have worked on this a little too long now and want to use my skills on a clean new project!
PLEASE TRY THIS and give feedback as I *MAY* be tempted to fix any glaring issues with this map.
Ok, so this is my quick site just to host my maps.
http://www.aucv69.dsl.pipex.com
or a direct link here!
http://www.aucv69.dsl.pipex.com/cs_maps ... itions.rar
Cheers,
Daz_uk









