forest_cave

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forest_cave

Postby jimonions on Sun Feb 26, 2012 3:03 am

As some of you know I mainly do small scenes that may develop into full maps if I feel they are worthy enough.
Everything in my screen shots are from source I don't add any other post process or content through Photoshop or any other program of the like.

I don't know if this counts as a wip since its done but not actually a full map..?

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image


Image

please feedback, lighting? props?
Last edited by jimonions on Sun Feb 26, 2012 7:31 am, edited 1 time in total.
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Re: forest_cave

Postby nub on Sun Feb 26, 2012 3:12 am

:shock:

Looks awesome. Hard to believe that's Source.

The texture on the curved rock looks a bit low res, but it's hardly a nuisance. Great work dude.


And I don't know if the showcase is only for full-fledged maps, but if you're unsure, there's a thread in the under construction section called the pimpage thread where you can post screens of your work; finished or not, big or small.
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Re: forest_cave

Postby Ark11 on Sun Feb 26, 2012 4:34 am

Great work, looks awesome. :smt023
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Re: forest_cave

Postby DonPunch on Sun Feb 26, 2012 5:08 am

Very creative use of displacments there. Looks great except for the texture stretching. Perhaps add more segemnts in the base block out before 'displacment-ing' them.
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Re: forest_cave

Postby jimonions on Sun Feb 26, 2012 5:56 am

kewl.

Btw Don the rocks are models made in max. there are only 10 displacements in this scene.

I also noticed the stretching on the rock in the foreground. I can fix it by going back over it in max or switching the texture to a higher res one which I inconveniently do not have at the moment.
they were made using the displacement modifier and turbosmooth.
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Re: forest_cave

Postby Valar on Sun Feb 26, 2012 6:01 am

You make Source proud
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Re: forest_cave

Postby jimonions on Sun Feb 26, 2012 7:33 am

changed the model, creates a bit of an empty space but better than stretched textures in your face I guess.
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Re: forest_cave

Postby Dejavo on Sun Feb 26, 2012 10:41 am

Much better without stretched stone.
It's a beautiful scene. Wish I could give som crits but I don't see anything to point at. Foliage is great as well. Is it custom?
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Re: forest_cave

Postby BubbleQ on Sun Feb 26, 2012 12:34 pm

Love the depth you got from placing that last and biggest rock, and overall the scene is very beatiful. If to develop it further I would suggest that you put a bit more structure to the onto that montain wall, the one behind the rock I found so nice :) No it is like a big background only.
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Re: forest_cave

Postby jimonions on Sun Feb 26, 2012 2:02 pm

@Dejavo Yes, everything is custom, no stock textures or models.
I find the stock hl2 textures very wash and unappealing but they are great for using as filters when making custom textures.

@BubbleQ didnt think it had that much impression but now that I think of it it really does bring out perspective very well. Ill keep that in mind.
The backwall I had a problem visualizing, I wanted something not so visible but at the same time can appear like a wall. In the end I settled on just using displacements and set the fog at just the right distance to blur out the texture.

Fun fact: That's actually not the biggest rock, the biggest one is hidden to the right by the tree canopy. Probably should have moved it more into the open.
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Re: forest_cave

Postby Major Banter on Sun Feb 26, 2012 2:26 pm

I'd like to see the scene without Photoshop, and also at an angle (such an angled aerial shot) where we can see the construction of the scene as a whole. Just out of interest.

It's obviously a bang-tidy scene, but it is crying out to be made in UDK.
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Re: forest_cave

Postby Phott on Sun Feb 26, 2012 3:09 pm

Major Banter wrote:I'd like to see the scene without Photoshop

"Everything in my screen shots are from source I don't add any other post process or content through Photoshop or any other program of the like."
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Re: forest_cave

Postby Major Banter on Sun Feb 26, 2012 3:13 pm

Durr, I read it as "I use photoshop". My bad.
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Re: forest_cave

Postby nub on Sun Feb 26, 2012 7:27 pm

Dejavo wrote:Much better without stretched stone.


Most definitely.

You should start a portfolio here at Interlopers if you haven't already. Add this scene to it. It's really awesome.
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Re: forest_cave

Postby jimonions on Sun Feb 26, 2012 11:02 pm

@major Banter
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Its a bit hard to see whats going on from any other angle because the trees get in the way.

@nub I was thinking about that, Ill probably get around to it sometime this week or the next if schoolwork doesn't get in the way.
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