[RELEASE] ttt_ski_resort_a1

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[RELEASE] ttt_ski_resort_a1

Postby VIOLATION on Sun Mar 04, 2012 6:15 pm

This map takes place in a Ski Resort in unknown parts. It is apparent that the Resort was evacuated recently as the Terrorist Forces invaded the area. It would appear that there is something important locked in this Resort as all the windows and Exits are blocked off or unbreakable.

The map contains the following:
-32+ spawns for large TTT servers.
-Weapons placed all over the map (More than enough for 32+)
-A switch to turn off all main lights, turning on the reserve emergency red ones.
-Completely made with Custom Textures (TopHATTWaffle and myself)
-A large non confusing layout.
-A series of maintenance shafts that perform as escape routes thoughout the entire map. Also good for C4.
-Secret rooms
-Community based decals (There are many secret ones, try to find them!)
-Spectator room
-And much more

DOWNLOAD: http://www.gamebanana.com/gmod/maps/164163

SCREENS:
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Re: [RELEASE] ttt_ski_resort_a1

Postby Smurftyours on Sun Mar 04, 2012 6:42 pm

Knowing as I am a regular TTT player and a TTT admin, I dread the time when the server switches to clue. Want to know why? Because I receive a million and one complaints by every player in the server about how fucking stupid it is that people can fuck with the lights. I really, really, EXTREMELY HIGHLY, suggest that you remove this feature completely from the map. More for visual criticism, the lighting is completely bland and over saturated. I suggest using less light sources and make the few much softer. No offence to you, but from what I can see from these screenshot, your scene composition and burshwork is amateur and completely uninviting to the eye. However unlike other popular maps that are less than good looking, yours doesn't have the popularity or clever game play that keeps those maps afloat. I mainly think you need to completely redo the hallway and showers to get a much more inviting theme going.
jangalomph wrote:Wise words from a wise man. ^
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Re: [RELEASE] ttt_ski_resort_a1

Postby Text_Fish on Sun Mar 04, 2012 7:10 pm

What's ttt?
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
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Re: [RELEASE] ttt_ski_resort_a1

Postby Smurftyours on Sun Mar 04, 2012 7:14 pm

Its basically clue in realtime for GMOD.
jangalomph wrote:Wise words from a wise man. ^
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Re: [RELEASE] ttt_ski_resort_a1

Postby Text_Fish on Sun Mar 04, 2012 8:01 pm

...

What's clue?
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
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Re: [RELEASE] ttt_ski_resort_a1

Postby Armageddon on Sun Mar 04, 2012 8:28 pm

It's a board game that smurft's parents made him play as a kid.
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Re: [RELEASE] ttt_ski_resort_a1

Postby Text_Fish on Sun Mar 04, 2012 8:32 pm

Ahhh. Is it the American version of Cluedo? With Reverend Green and Colonel Mustard etc and billiard rooms and lead pipes etc?
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
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Re: [RELEASE] ttt_ski_resort_a1

Postby VIOLATION on Sun Mar 04, 2012 8:41 pm

Text_Fish wrote:Ahhh. Is it the American version of Cluedo? With Reverend Green and Colonel Mustard etc and billiard rooms and lead pipes etc?


Yes.
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Re: [RELEASE] ttt_ski_resort_a1

Postby Chrille on Sun Mar 04, 2012 8:54 pm

TTT can actually be really fun, but it is in dire need of good maps.
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Re: [RELEASE] ttt_ski_resort_a1

Postby cpl. punishment on Mon Mar 05, 2012 4:16 am

One suggestion from me: when the lights in the third screenshot are off, switch to the "off" skin on those models. For me anyway, it's odd to see a dark room with lights that appear to be on.
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