Fulcrum wrote:The first picture has a problem with the light on the roof, the fog in the distance and mausoleum(?) to the left seems a little blocky. You could use ivy to hide the blockyness. The ceiling in the 2nd pic seems too flat, its hard to make it up flat but you might add beams (Either plaster covered or timber) and make it a little higher. Third pic has acoustic damping tiles in a bed room, I've never seen this occur in real life so you might swap it out for something more bed roomy. The fourth pic's geometry seems too simple and flat it looks like it is just a box with props maybe look into supports, spider webs and a way to change the floor. I like the shed in the last pic it has a nice looking roof.
I'm not really one who can give out criticism but these, if changed, would really augment the map.
The kitchen ceiling is gonna be as it is I'm afraid due to the floor above, and I don't know what I can do about the fog... Maybe I can add some pipes in the kitchen or something like that? But in most cases there's not much I can do with the ceilings... And the "way to change the floor" I am not totally clear on, maybe some dust on there
I am adding cobwebs as we speak (not spamming them everywhere lol, just in the cellar)... Can't really add beams because the players would be getting stuck on them as they run through or not have enough headroom to jump... I would definitely like to detail it all more though.
Anyway thanks for the criticism it means I can improve the map
