I've been so focused on learning other stuff, however, that I forgot that I never uploaded this updated version of my map for just about a year now which added a few new models here and there. I also tweaked some of the gameplay elements and added more cover to various locations of the map. This version is also much more optimized, the map should run smoothly on any computer that is capable of running TF2. I only realized after I was cleaning up my portfolio folder on my computer that I never actually "released" this version of scorched, so I'm putting it out there again so that there's no chance of it being lost. (My computer has been kind of acting up as of late.)
Download All 3 Versions Here!
Download Arena Version Here!
Download KOTH Version here!
Download CTF Version Here!
Download Arena Version Here!
Download KOTH Version here!
Download CTF Version Here!







Rough Change Log wrote:-- Optimization Changes / Performance Improving Version
-- New Models and Particle Effects to reflect events such as capturing the flag, or capturing the point.
-- Monitor models notify the team when the point is being captured / flag is being held / control point is being held. This uses skins that switch depending on context.
-- Additional cover has been added to the map in order to prevent sniping infested gameplay. Snipers will still be strong in this map, but there's certainly a way to move around the sniper's range of vision now.
-- Lighting adjustment in order to make the map lighter in general. Still dark in some ways but I feel that's a change of mood when it comes to TF2 maps and shouldn't be too dark for gameplay purposes.
-- IIRC, there was some adjustment to the timing at which lava comes up. I remember being told of a bug that prevented the lava from going down, it should be fixed now.
Thanks everyone! And again, long time no see.
