[CS:S] de_axe

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[CS:S] de_axe

Postby RedBodega on Fri Jun 15, 2012 6:59 am

cs_axe - Office Crisis - Hostage Rescue scenario - Medium-Small Sized level - 40 Players - Bot support included.

Set in a picturesque Idaho valley, the offices of UFF (radio station) have been taken over by a rouge terrorist faction. Terrorists must invade and hold the office and hostages against the resistance and Counter-Terrorists must infiltrate the office complex and rescue the hostages or eliminate the terrorists completely.

Designed to be an office everyone would want to work at, optimized and set for 40 players. comments, suggestions, etc. always welcome! give it a shot before you comment!

Download From Redbodega.com: http://www.redbodega.com/leveldesign/files/cs_axe.zip

Screen Shots:
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Download From Redbodega.com: http://www.redbodega.com/leveldesign/files/cs_axe.zip
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Re: [CS:S] de_axe

Postby serpent on Fri Jun 15, 2012 8:24 am

I dont hate this at all,

but i will suggest you get some custom textures up in this bitch!

that brick texture is so over used
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Re: [CS:S] de_axe

Postby Jordash on Fri Jun 15, 2012 10:05 am

Brush work is decent, the textures clash a bit, but it isn't bad for just using default textures. I wouldn't say the bricks are over used, they look a little out of place in the third image, but that's because of the glass arch lacking structure, not the bricks themselves.

Your lighting could use some work, that weird yellow doesn't look very natural and definitely doesn't match your sky, check the sky list on the developer wiki, you don't necessarily have to follow them exactly, but it gives you an idea of which colours work. If it's meant to be day time there is no need for any artificial lighting, if the light isn't penetrating through the windows far enough set up low intensity light_points at the windows facing in to give some ambience.
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Re: [CS:S] de_axe

Postby pk_hunter on Fri Jun 15, 2012 10:49 pm

All that glass would suit GO's shadow mapping beautifully.
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Re: [CS:S] de_axe

Postby Captain Terror on Sat Jun 16, 2012 12:53 pm

this looks lovely, downloading!
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Re: [CS:S] de_axe

Postby Epifire on Sat Jun 16, 2012 9:46 pm

My only real suggestion is to darken the map slightly as it seems a little, "fullbright-ish". Maybe tone down the skybox lighting a little and make good use of the light_environment's sun spread angle so that you don't get crudy dark corners for players to hide in.

Aside from maybe adding in I little more structure to the glass arch, (or maybe even substituting it with something a little thicker) I really can't complain about any of your other geometry. And trust me this an opinion judging over the whole thing so your doing good man.
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Re: [CS:S] de_axe

Postby RedBodega on Sun Jun 17, 2012 2:47 am

Thank you all for your very well thought out replies. The critical reviews and suggestions are always weclomed as it helps me to augment my work as I continue to create and release new levels. Im always working to try and improve on different facets of my work, especially including the lighting, and I will definitely be utilizing your suggestions and commentary as I begin my next project.

Best Regards and thank you,

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