Remake of fy_rambohulk (CS 1.6) by Pit & RD.
Look forward to a minigame version an maybe a AWP map version.




It is currently Fri May 31, 2024 5:54 am












Dives wrote:The atmosphere is ultra clear here. It needs some orangish yellow fog for dust in the air.





nub wrote:Dives wrote:The atmosphere is ultra clear here. It needs some orangish yellow fog for dust in the air.
It's a desert, so of course the atmosphere is very clear. The only way there would be sand in the air is from wind. But when it's not windy, the air is naturally going to be very clear. I think the map does just fine with the clear atmosphere. Nothing to get in the way of gameplay, not to mention it'll probably perform better overall without a bunch of fancy particle effects everywhere. Granted it would look cooler with dust being blown around.
But anyway, it does need some work. The displacements are pretty good, but there's just not much variation in the texturing, so the map looks repetitive. You need at least one other rock and sand texture in there to mix things up. And as for the buildings, they appear to be mostly simple primitives and could definitely use some more detail. However, all of your screen shots are from high up to show off the environment and there's no good closeups of the buildings, so I can't be sure if some props are just not rendering due to view distances or something.
And as for the roads, they would honestly look best as dirt roads rather than pavement, though paved roads would work here. They look very unnatural as they are. I'm thinking something more like this would look pretty good in your map:













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