It is currently Fri May 31, 2024 5:54 am
jangalomph wrote:Wise words from a wise man. ^



$light_exe -both -final -textureshadows -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file


MrDetergent wrote:Not sure why Valve just dont just change -both to just -hdr from the vrad option. Its like something they leave there on purpose to sabotage noobs getting into the level editor.




WorldVertexTransition
{
$basetexture "desert/rock2"
$basetexture2 "desert/sand"
$surfaceprop "rock"
$surfaceprop2 "sand"
$blendmodulatetexture "nature/blend_texture_01"
$envmaptint "[ 0 0 0]"
$envmap "env_cubemap"
%compileNoShadows 1
}

LightmappedGeneric
{
$basetexture "concrete\concretefloor038a"
$surfaceprop concrete
"%compileNoShadows" 1
}


Dives wrote: Only with thing I can think of is to rebuild the displacements so the sand sews with the road.


Gary wrote:Custom one.
Fi3nD wrote:Dives wrote: Only with thing I can think of is to rebuild the displacements so the sand sews with the road.
Was hoping to release this on Monday. But oh well..

. Remade the displacements just have to screw with the road to get it the way I want it to look.




Fi3nD wrote:Dives wrote: Only with thing I can think of is to rebuild the displacements so the sand sews with the road.
Was hoping to release this on Monday. But oh well..

dreamaurua wrote:cool! really neat atmosphere, super inspiring. reminds me of fy_(ranmbohulk?) or something similar. Although i do feel as you would benefit from some more foliage ( even though its a desert ). finding someone to model a ( cactus flower / odd roots & dried up plants ) would in my opinion turn your map around. if possible, it would be nice to see a few directional decals like darker cris crosses or semi circles to make the sand look pushed and a little more all around uneven. with the help of a few decals from some smaller rocks and pebbles, just to toss it up a bit. hope i could offer some cool ideas for you
DonPunch wrote:I think you should completely cover the road in some places, its still too uniformed for such a chaotic environment.
Major Banter wrote:This is why we use these things called 'versions'. Release it, take the pressure off yourself. Update freely.

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