[Release] Depot

Show off your finished maps, models and other creations. Screen shots are a must!

Re: [Release] Depot

Postby joe_rogers_11155 on Sun Jan 06, 2013 11:28 am

Well, you can refer to my previous comments in this thread for my opinions on the mod. Overall, it is a great piece of work that is an inspiration to my own project. But I also agree with other users here that the submarine portion needs some serious help in terms of guiding the player before you can say that you are done with this project. A lot of people apparently got stuck right at the beginning of the mod because of the submarine's physics doors, and I only figured out the right path by cheating (using mat_wireframe 1 to see through the walls of the sub).
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
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Re: [Release] Depot

Postby LexxoR on Sun Jan 06, 2013 12:21 pm

Well, you can refer to my previous comments in this thread for my opinions on the mod.
Oh, sorry, my bad :D Just lack of attention
Sorry for my english, I'm from Russia :)
My portfolio - http://lexxor.tumblr.com/
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Re: [Release] Depot

Postby Jman on Mon Jan 07, 2013 12:04 am

Is the digger featured in this mod? Or am I mixing up the chapters that it was available.
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Re: [Release] Depot

Postby srredfire on Mon Jan 07, 2013 2:48 am

Jman wrote:Is the digger featured in this mod? Or am I mixing up the chapters that it was available.


It does not. The first level contains a beached submarine to go through, the wasteland, some Antlion caves, and the cliff sides of a prison area.

The second level is a battle inside the prison walls.
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