cs_compound

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cs_compound

Postby Xanthi on Mon Jul 22, 2013 11:07 am

After releasing cs_compound_gc I wasn't really happy with the graphics. So I decided to update the GC edition but after a while I realized that so much was changed that it would be better to release it as a brand new map. So here it is cs_compound.

Subscribe here: http://steamcommunity.com/sharedfiles/f ... =162368406

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Feedback is always welcome.

Enjoy!
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Re: cs_compound

Postby Jeeves on Mon Jul 22, 2013 5:41 pm

I'm assuming you are the guy who made the original Source/CZ iterations of this map. This is one of my favourite maps of all time, Thank-you.
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Re: cs_compound

Postby Xanthi on Tue Jul 23, 2013 7:35 am

No that wasn't me. Before this one I made cs_compound_gc but that's more like a port.
Anyway thank you, hope you enjoy the map :)
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Re: cs_compound

Postby Epifire on Tue Jul 23, 2013 8:14 am

Second to last screen shot seems a little odd with a couple minor things but the overall composition looks great.

My main gripe with that shot are the pipes and the fallen can of tools. You could say a strong wind knocked them off the pile off wood, or that they fell off the back of someone's truck, but on it's own it makes less sense if you isolate that scene on it's own. The pipes themselves don't feel out of place there, it's just these particular ones. The set you use have vertical junctions along the length (built to secure the pipe to an adjacent wall) but they conflict with your theme since the pipes are suspended across the road with no wall support. Only two points I could bring up but as far as I can see the rest looks fine.
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Re: cs_compound

Postby Xanthi on Tue Jul 23, 2013 6:44 pm

You got a point there Epifire. Will see what I can do for the next update.

Thanks!
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