[CS:GO]de_blackgold

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[CS:GO]de_blackgold

Postby MrTwoVideoCards on Sat Aug 17, 2013 11:47 pm

Designed as a tight, fast paced defuse map, BlackGold is set on top of an off shore oilrig. Take the role of Terrorists who have snuck on board and are planning to destroy the oil drill and crane, or Play as the Counter Terrorists flown in to stop the destruction of the Rig.

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WORKSHOP PAGE
Last edited by MrTwoVideoCards on Fri Mar 28, 2014 5:33 am, edited 3 times in total.
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Re: [CS:GO]de_blackgold

Postby HoliestCows on Sat Aug 17, 2013 11:49 pm

Yes we finally got it uploaded! Damn workshop.
Last edited by HoliestCows on Thu Jul 03, 2014 8:39 pm, edited 1 time in total.
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Re: [CS:GO]de_blackgold

Postby [frank] on Sun Aug 18, 2013 12:37 am

At CT spawn you can crouch under the helicopter platform and fall underneath. If you're skilled enough you can fall to the 2nd lower platform from there too. Fairly certain you'd want this fixed just to avoid people delaying rounds, getting stuck etc.

I also feel like the water underneath should be water. Putting in a kill trigger and then having your body float on what could be an invisible water texture (just so that the splashes and physics occur) would be much nicer than collapsing against what appears to be a very hard surface.

There's a lot of ladders around the place that aren't climbable. It seems a little odd. Perhaps cover them with a metal plate so it looks like they're obviously just locked off.

As a T, travelling to A bombsite there is an area that is clipped and though you should be able to walk through it.
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How is griefing by throwing the bomb off the edges covered? Or just even dying near the edge and the bomb rolling off? I don't know if there is a way to block only the bomb, but I'm fairly certain a clip_vphysics scenario can filter particular objects (so as to only block the bomb).
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Re: [CS:GO]de_blackgold

Postby MrTwoVideoCards on Sun Aug 18, 2013 1:56 am

You can throw the bomb off a few maps, or at least into non-reachable areas. Also I'll check that player clip stuff, thanks!
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Re: [CS:GO]de_blackgold

Postby [frank] on Sun Aug 18, 2013 3:13 am

No problems!

Map is sweet by the way. I didn't quite convey how much I like the look and feel of it.
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Re: [CS:GO]de_blackgold

Postby HoliestCows on Fri Jan 17, 2014 11:26 pm

Hey, just wanted to let you dudes know we just released an update to Black Gold in hope for an upcoming operation.

http://steamcommunity.com/sharedfiles/filedetails/?id=170448429

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Re: [CS:GO]de_blackgold

Postby MrTwoVideoCards on Sat Jan 18, 2014 10:23 am

-snip-
Last edited by MrTwoVideoCards on Fri Mar 28, 2014 5:34 am, edited 1 time in total.
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Re: [CS:GO]de_blackgold

Postby MrTwoVideoCards on Fri Mar 28, 2014 5:31 am

I've restored the OP with new images. We've just published a new update to the map. It brings it in line with other csgo maps visually, and we've made a lot of fine tuned changes to the layout based on competitive play feedback.
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Re: [CS:GO]de_blackgold

Postby [Steve] on Fri Mar 28, 2014 12:55 pm

I've always been a big fan of the use of colour in this map. Great update, its looking very nice.
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Re: [CS:GO]de_blackgold

Postby KrAk on Fri Mar 28, 2014 4:23 pm

Very impressive work! I love the details and the ambience!
The lightening is very successful too!
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Re: [CS:GO]de_blackgold

Postby jimonions on Sat Mar 29, 2014 6:57 pm

I noticed that the fires on the burn off pipes look awfully small. I'm assuming they are env_fire which I know has a size option but It probably wouldn't look as nice.
I'm no oil rig worker but I'm certain they don't burn off 24/7, when they do though it can be very big, requiring a safe distance either high up or over the edge. For mapping purposes I wouldn't mind just having it on all the time though.
Just something which I'm sure you will have no problem taking care of.
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Apart from that the map looks really solid and well planned.
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Re: [CS:GO]de_blackgold

Postby HoliestCows on Tue Apr 01, 2014 8:43 pm

Thanks for your feedback guys, we appreciate it.
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Re: [CS:GO]de_blackgold

Postby Matt2468rv on Tue Apr 01, 2014 8:49 pm

Looks very nice :)
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Re: [CS:GO]de_blackgold

Postby Sathor on Sat Apr 05, 2014 9:13 am

This map has seen a lot of polishing ... good look, I hope they let you into the next Operation :wink:
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Re: [CS:GO]de_blackgold

Postby HoliestCows on Sun Apr 06, 2014 3:31 am

Sathor wrote:This map has seen a lot of polishing ... good look, I hope they let you into the next Operation :wink:

Thanks man! We've really tried our hardest to make this map the best that it can be.
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