CS_AGENCY

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CS_AGENCY

Postby Puddy on Sun Sep 01, 2013 8:36 am

Good day interlopers,

I have a question for you. Do you like advertising agencies?
No? Take those capitalist filfth-spreading greedbags hostage!
Yes? Liberate those glorious product informers!!!

Regardless of your answer, you'll have to give agency a whirl. It just landed in the workshop and can be found here: http://steamcommunity.com/sharedfiles/f ... earchtext=
This is a new Hostage Rescue map that features some pretty impressive assets created by my partner-in-crime Rick!

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Let us know what you think! :smt023
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Re: CS_AGENCY

Postby Armageddon on Sun Sep 01, 2013 8:43 am

That's one nice map. Very similar looking to de_investment, except a better skybox and window textures. :P That's really pretty, love it all.
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Re: CS_AGENCY

Postby Sathor on Sun Sep 01, 2013 1:30 pm

Very pretty, just found it on the Workshop. Still gotta check it out ingame, though.

Armageddon wrote:That's one nice map. Very similar looking to de_investment, except a better skybox and window textures. :P That's really pretty, love it all.


Well, the skybox in this one looks really familiar. I think he is using the de_vertigo skybox :wink:
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Re: CS_AGENCY

Postby Text_Fish on Sun Sep 01, 2013 8:25 pm

Very pretty visuals.

I've only played against bots but to me it seems like the side route is a bit too easy for the CT's. Maybe shrink the rescue zone a bit so that they have to take the hostage to the helipad steps.
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Re: CS_AGENCY

Postby Puddy on Mon Sep 02, 2013 6:18 am

Thanks guys! We're using the Vertigo skybox, yeah (both 2D and 3D).

Text_Fish wrote:Very pretty visuals.

I've only played against bots but to me it seems like the side route is a bit too easy for the CT's. Maybe shrink the rescue zone a bit so that they have to take the hostage to the helipad steps.


The rescue zones are at a point where I consider them balanced. T shouldn't be able to easily hold the helipad. You have to remember that CT's have to fight all the way in and all the way out, which should give T's plenty of opportunities to stop them.

Also, if you guys want to see the transformation from gameplay-testing blockout to polished release, look here:
http://imgur.com/a/Y0LYR
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Re: CS_AGENCY

Postby unfoldsmystery on Fri Sep 06, 2013 6:39 am

Wonderful work on this, the fifth screenshot in particular looks very appeasing.
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