(CS:GO) cs_nightly

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(CS:GO) cs_nightly

Postby Ringel on Mon Dec 02, 2013 3:33 pm

cs_nightly
Game Types: Classic (hostage rescue), Deathmatch

Downloads:
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=193171868&searchtext=nightly
GameBanana: http://csgo.gamebanana.com/maps/177744
csgmaps: http://www.csgmaps.com/details.php?file=1015


Hi @ all :D

I wanted to create a map which is in contrast to other maps.

The setting is simple, it's midnight and the T's took some hostages in a modern company.

T's and CT's encounter each other fast. There is no much time to think about what do you want to do. You need to make fast decisions and have to play with your team.




Time invested to create the map (165 hours) and work on updates (125 hours): 290 hours

03.02.12013 Update to 1.1: Competitive Ready

- added lights (to the outside, entrance hall and one room)
- new mini-map and spectator map
- changed doors at entrance (bots can use them better now)

03.02.12013 second Update:

- one important hostage fix

07.12.2013 Update:

- My two custom textures are visible now. (window-trim at the entrance hall and the small lounge)
- fixed T spawn problem
- fixed hostage problem (I hope so)
- changed one trim texture
- added lights to the dark corner outside
- rebuild diagonally rails
- replaced the black texture at both hostage rooms to my own texture
- replaced one tile texture at the kitchen
- light the dark spot outside above the generator


10.12.2013 Update:

- added areaportals for a better optimization and anti wall hack
- added light to the entrance hall at the roof
- added light to the vent system
- changed texture of the ramps at entrance hall
- you can't jump on the trees anymore
- you can't jump over the police barricade under the bridge anymore (there was a little gap)

15.12.13 Update:

- some optical improvements
- light improvements
- texture improvements
- rails and garbage behind police car and can't block you anymore
- new minimap and spectator map


Screenshots:

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You can view more screenshots at steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=193171868&searchtext=nightly




I hope you like to play my map.

If you got any improvement suggestions or found a bug, please let me know it.

Thanks for your attention! :D
Last edited by Ringel on Sat Dec 14, 2013 11:38 pm, edited 4 times in total.
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Re: (CS:GO) cs_nightly

Postby Ringel on Sat Dec 07, 2013 9:14 pm

07.12.2013 Update:

- My two custom textures are visible now. (window-trim at the entrance hall and the small lounge)
- fixed T spawn problem
- fixed hostage problem (I hope so)
- changed one trim texture
- added lights to the dark corner outside
- rebuild diagonally rails
- replaced the black texture at both hostage rooms to my own texture
- replaced one tile texture at the kitchen
- light the dark spot outside above the generator
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Re: (CS:GO) cs_nightly

Postby Eagle2077 on Sun Dec 08, 2013 7:20 am

great work!
Infected Sector leader and tomato
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Re: (CS:GO) cs_nightly

Postby Ringel on Tue Dec 10, 2013 6:51 pm

Thank you Eagle2077!

10.12.2013 Update:

- added areaportals for a better optimization and anti wall hack
- added light to the entrance hall at the roof
- added light to the vent system
- changed texture of the ramps at entrance hall
- you can't jump on the trees anymore
- you can't jump over the police barricade under the bridge anymore (there was a little gap)
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