cpl. punishment wrote:From the screenshots, I can surmise that the biggest hit to your FPS is probably the smoke volumes you appear to be using. IIRC, those can cause quite a bit of slowdown, especially if you use them a lot. Hide them, and see if your FPS improves. Otherwise, you're going to have to use areaportals (search YouTube for some decent tutorials on that).
Some nitpicks: you've repeated the same tree model numerous times in the same area. I would recommend using different variations of those models, or if none exist, at least rotate a few of them so it's not the same exact tree all over the place. Also, your skybox fog doesn't match the color of your skybox. Turn on cheats (sv_cheats in the console), and type fog_gui and you should get a slider that will allow you to change your fog parameters. Third, I would highly recommend not having an area that players can get that can see above the boundaries of your map, unless you have a seamless 3D skybox behind it. That tall pyramid structure appears to be able to allow players to see into your (sparse) skybox.
Hi cpl. punishment, thanks for replying.
I have used Areaportals from the start (breaking the map into 3 main areas), and did not have any lag issues at first even with the fog/smoke, i have tried it w/out the fog/smoke and its still gets choppy just as bad so i ruled that out, i have also used 4 Torus brushes at bombsite A but i have turned them into func_details so i would imagine those would not effect the fps so much, i have not tried to change them out with an alternative but i will be doing that as well.
BTW i like nitpicks, i find that doing a level with lots involved you tend to miss things and its always good to have a fresh perspective, as far as trees go i kinda rushed through dressing it up with models due to learning how, remember this was just a learning process for me in each department of hammer, and i have removed quite a lot of models since that was one negative feedback i got from the community. it has changed quite a lot since the original and i figure it will be changing even more before i actually release the map.
The large Pyramid structure is not climbable to the top, i made a secret room inside originally and in another ver i have actually cut the entire structure out and put it in the skybox, and as far as i could tell there was no difference in fps either. still gets choppy. the only area that brings you above the wall line is the snipernest in A site. i have managed to block any view that shows outside the map or any seams, although there are a few areas that need work.
Now the skyboxfog issue, im not sure what you mean by it doesnt match the skybox and im eager to check this out so if you could elaborate a bit more, i didnt even know i had fog in the skybox.