[CS:GO] - de_paciscor

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[CS:GO] - de_paciscor

Postby onebit on Sat Mar 08, 2014 9:10 pm

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A group of professionals are assaulting the new mall.
It is up to the British SAS to stop them.

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Workshop link
onebit
Dumpling
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Joined: Sat Mar 08, 2014 9:06 pm

Re: [CS:GO] - de_paciscor

Postby [frank] on Sun Mar 09, 2014 11:45 pm

I played this for a bit.

The bloom is far too strong at the moment. You really need to tone that down. It doesn't look good it just hurts your eyes.

I was getting a fair bit confused at the layout, but I'm not sure if that's because I am unfamiliar with the map, but there really doesn't seem to be any good "flow" in the map.

The entire section of tunnel;s or whatever they are is incredibly boring to look at. Please add some variety of textures and models, and make sure the lighting isn't leaving pitch dark areas. These places that contain the services of large buildings like this have a huge potential to be interesting, but you've missed the mark here.

I like the amount of vertical axis gameplay that this map could provide but I feel largee parts of the map are holding it back before you can enjoy that.
[frank]
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Joined: Tue Apr 06, 2010 10:43 am

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