CS:GO EMPIRE

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CS:GO EMPIRE

Postby Andre Valera on Sun Jun 08, 2014 12:01 am

This is an entry into the CEVO/Gamebanana 2014 mapping contest.
I've working on this for the last 3 months, and if you're interested in reading about the development process and theory behind the project check out the article.

http://www.andrevalera.com/#!empire-project/c15u0

CT Spawn
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CT Archway at Ramp
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Ramp
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Outside
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Upper A
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Lower B
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Back Halls
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T Spawn
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Quad Halls
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Vents to B
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download link below
http://csgo.gamebanana.com/maps/181170

Looking forward to hearing your feedback.
Andre Valera
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Re: CS:GO EMPIRE

Postby Dr. Delta on Sun Jun 08, 2014 2:09 pm

Cool stuff man! How did you make the panoramas?
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Re: CS:GO EMPIRE

Postby ErikKiller on Sun Jun 08, 2014 8:53 pm

Dr. Delta wrote:Cool stuff man! How did you make the panoramas?

Really high FOV I'm guessing.

The colours seem too similar to me, everything feels the same, then again, might feel different in-game.
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Re: CS:GO EMPIRE

Postby Andre Valera on Sun Jun 08, 2014 9:13 pm

I'm thinking of it now and I would assume taking screenshots in a 4:3 aspect ratio is ideal, in which case I took the screenshots in 16:9.
Anyway...
Load up CSGO, and your map.
Open console
sv_cheats 1
cl_drawhud 0
r_drawviewmodels 0
bot_kick all
Take screenshots, be aware of your surroundings. Avoid taking pictures of just the sky or the floor surrounded by a single wall.
After taking enough screenshots.
Follow this tutorial,
https://www.youtube.com/watch?v=5uUJv070UwU
If your rendered image is looking odd, instead of retaking new screenshots go ahead and remove some of the screenshots before re rendering. I've created panoramas ranging from 3 to 8 screenshots, with panoramas rendered from 3 screenshots being the result of removing 5 screenshots before a final render and 8 screenshots rendering a perfect panorama.
Trial and error. :wink:
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Re: CS:GO EMPIRE

Postby Andre Valera on Sun Jun 08, 2014 9:20 pm

The colours seem too similar to me, everything feels the same, then again, might feel different in-game.


Absolutely, there are subtle differences within each area of the map creating transitions between them. It's similar to Inferno in that once you learn the layout you begin to ignore the blending of textures.
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Re: CS:GO EMPIRE

Postby Riomaki on Mon Jun 09, 2014 4:17 pm

Despite being a CS:GO map, the lighting and general look remind me a lot of Half-Life 2.

Oh, an Episode 3 released on time... what could have been. :)
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Re: CS:GO EMPIRE

Postby Andre Valera on Tue Jun 17, 2014 8:17 pm

Top 10 List announced

Support the competitive community and make your voice heard!

http://cevo.com/custom/vote/cevo-gamebanana-csgo-mapping-contest/
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