DE_SEASON

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DE_SEASON

Postby FMPONE on Mon Oct 06, 2014 12:05 am

DE_SEASON by Ted and FMPONE

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A bomb defusal map set outside Tokyo, Japan.

"Terrorists are trying to disrupt the research of the controversial Season corporation."

Please support and download the map at:
http://steamcommunity.com/sharedfiles/filedetails/?id=322837144&searchtext=
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Re: DE_SEASON

Postby SotaPoika on Mon Oct 06, 2014 3:38 am

You nailed it man! :info_landmark:
* Portfolio: http://sp0n3.carbonmade.com/
* No More Room In Hell - Level Designer
* Zombie Panic! Source - Level Designer
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Re: DE_SEASON

Postby [KIRBY] on Mon Oct 06, 2014 8:11 am

Mirror's Edge out of 10
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Re: DE_SEASON

Postby ErikKiller on Mon Oct 06, 2014 9:20 am

gasu rabu shiisun
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First rodeo? Use the Source SDK Documentation for reference!
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Re: DE_SEASON

Postby Riomaki on Mon Oct 06, 2014 5:02 pm

[KIRBY] wrote:Mirror's Edge out of 10


Pretty much. It's too bad Source lighting doesn't have that feature that causes textures colors to cast against nearby surfaces. That's the one ingredient missing from the Mirror's Edge style.

Not that you couldn't fake it though...
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Re: DE_SEASON

Postby derFredko on Mon Oct 06, 2014 7:21 pm

I can only agree that it looks very refined now.

Plus I do like the use of some vivid colors, compared to the slightly washed out mood most maps create.

Although the complete lack of both color correction and postproccess effects feels a bit ... "unintegrated"?
Maybe some cautiously set fx could add even more to the visuals.

One brief comment, however:
This legacy of a plant looks out of place.
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Although removing it would create quite an emptiness. Hmpf.

Other than that, I am pretty sure that $reflectivity could be used to manually author the light bounce.
Nodraw.net had a nifty article regarding that.


And now, back to being the punful ... lur-king.
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Re: DE_SEASON

Postby jimonions on Tue Oct 07, 2014 9:37 pm

Riomaki wrote:
[KIRBY] wrote:Mirror's Edge out of 10


Pretty much. It's too bad Source lighting doesn't have that feature that causes textures colors to cast against nearby surfaces. That's the one ingredient missing from the Mirror's Edge style.

Not that you couldn't fake it though...


Source actually does have light bounce as you may notice from compile logs. This contains colour information too. Its just not that noticeable. Faking it is a common and viable solution.

Just one thing. The logo design also looks like a family crest, that of some yakuza family. Some companies in Japan use family crests in their logos but one associated with the Yakuza will never. Just some food for thought. It looks ok, but maybe some might catch on.
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