Map Release: dm_powcamp

Show off your finished maps, models and other creations. Screen shots are a must!

Postby xaveri on Sun Dec 26, 2004 1:24 pm

Cr4ig wrote:looking good


Thanks. Some servers are already featuring it so look for it in the server list on HL2DM. Its really fun to play!
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Postby slayera on Sun Dec 26, 2004 6:03 pm

All cool then. peace.
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Postby Smokey on Sun Dec 26, 2004 7:21 pm

slayera wrote:All cool then. peace.


Alright slayera I geuss I was acting lke an idiot to. Enough of this stupid fighting which I started...I apoligize. I was kinda in a fighting mood last night to...Dont know why lol :P
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Postby cb.MonK on Mon Dec 27, 2004 8:40 pm

It's a little late since you already released this, but...
-The map is very small - more than 4 players and it becomes mindlessly dull. (The entire map can be seen from the rocket launcher spawn)
-The cubemaps are messed up
-I don't like all the buildings/rooms that you cannot enter
- The building in front of the graveyard doesn't even have a door. Lazy mapping?
-Why do you have to crouch to get to the guard tower ladders?

Anyways, looks pretty nice.
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Postby hnbmilk on Tue Dec 28, 2004 1:08 am

yea, i agree with eveything he said. Looks nice tho. I have a question. You know how you have the trains. How do u make it so that the player cant get through the bridge thing but grenades can. I use no draw for my borders, but that way if you throw a grenade it bounces back., Is there some kinda no player texture or something because i cant find it.
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Postby Blink on Tue Dec 28, 2004 1:09 am

Cover the brush in the CLIP texture, projectiles can get through but players cannot.
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Postby Jasard on Tue Dec 28, 2004 3:05 am

i love a good forum fight :roll: gj
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Postby hnbmilk on Tue Dec 28, 2004 3:29 am

Blink wrote:Cover the brush in the CLIP texture, projectiles can get through but players cannot.


Thanks :)
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Postby xaveri on Thu Dec 30, 2004 6:51 pm

hnbmilk wrote:yea, i agree with eveything he said. Looks nice tho. I have a question. You know how you have the trains. How do u make it so that the player cant get through the bridge thing but grenades can. I use no draw for my borders, but that way if you throw a grenade it bounces back., Is there some kinda no player texture or something because i cant find it.


Yeah, I use player clip cus if you just use clip, it clips averything including projectiles.
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Postby Wilko on Thu Dec 30, 2004 9:50 pm

Nice map. Good work. Very pretty :D Definatly valve quality.
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Postby wiggle987 on Fri Dec 31, 2004 5:43 pm

¬_¬ i wanna play it, it looks schweet :(
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Postby Hellekran on Fri Dec 31, 2004 9:11 pm

Dammit, I missed the brief flame war. Normally I see those threads last a couple pages, and I'll have time to log in and make some sort of comment regarding douches and bad breath. Unfortunately, due to some cosmic error, the maturity level in this thread didn't drop below The Line, and actually reverted back to sanity. Most inpressive.

So's the map, good work.

-H
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Postby wiggle987 on Fri Dec 31, 2004 9:13 pm

godammit i missed a flame war too ¬_¬ stupid breaking computer, making me miss important events *hmph*
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Postby kaffo on Sat Jan 01, 2005 6:16 pm

Fun reading.. :)

Map looks very nice, a bit small perhaps as mentioned earlier but assuming youve fixed the WIP-like texturing of the shacks i got no complaints. High quality map i say! :wink:
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Postby Ali on Sun Jan 02, 2005 8:50 pm

Damn nice map. u really thought it out, exept the graveyard, why would there be a graveyard next to a train station? :wink:
Al will be mapping 4ever
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