The Wanderer wrote:Sorrow wrote:hmm I recommend you search for "clay render" usually adds a nice touch.
thats for XSI? i can only find 3dsmax tuts on that.
Step by step Easiest method for clayish renders in XSI:
Make a giant grid touching the bottom of your model, make sure the grid extends past the area your going to render or you will see black in the background.
Select the grid and your model and add them to a new group (group button in right hand edit pane) so as not to lose any materials you've already got.
Give the group a new phong material (Get->Material->Phong)
Press Q and draw a rectangle around model (this is what render's). I like working with region's because by default XSI will re-render it every time you change a value or move the camera.
Open the render tree (7)
Get an Ambient Occlusion node (Nodes->Illumination->Ambient Occlusion)
Plug the AO Node into the Phong Shader's Ambient and Diffuce inputs. (drag red dot to Phong Node once for each and select them) (you can alternatively plug it into the material's surface input, but I think that using the shader's A/D inputs gives a deeper looks, and it won't wash your floor grid out so much.)
Optional: Double click the AO Node and adjust the Dark/Light Color's (I like to make the light color a light gray, rather than pure white)
Optional: Double click the AO Node and bring the spread and maximum distance up a bit. I like doing this as it will shadow up washed out areas a bit more.
Once your happy with the overall look:Press 3 for the render pane and go to Render-> Regions - All Options
Under mental ray go to Rendering and turn the min and max levels of Aliasing up to 3. This will remove the graniness from your render but increases rending time ALOT!
Go to Render -> Regions -> Save region Image as... and your done! (you might want to do a non-region render for large images if you don't have a big monitor though)
Sample result:
http://i136.photobucket.com/albums/q192 ... t_clay.jpg (not a submission for this contest!)
There's another method that in my opinion gives much better results involving a lambert dome, but I can't remember all the steps for it and finding a tutorial is almost impossible :(