Speed Model Challenge #1 - Medieval Weapons

Test your creative modelling skills.

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Re: Speed Model Challenge #1 - Medieval Weapons

Postby BaRRaKID on Sat Feb 16, 2008 9:19 pm

The Wanderer wrote:btw, bit embarrased to ask, but can someone direct me to a good "how to render with beautifull lighting" tutorial?


Check my first post :)
The link was in the rules, but i forgot to add it here.

The Wanderer wrote:also, how do i see Tris? :P (yea im very new to this)


go to customize>view port>statistics and select Triangle Count

Btw that looks really great, it's exactlly what we ask you guys to do in this challenges :D

RawMeat3000 wrote:I'm not sure I understand the amount of time we have to make this. Do we have 120 minutes, or two hours, or until 6pm GMT tomorrow? Or all three?

/paradox!
{
"WTF?"
}


read Davions post. :P
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby Psy on Sat Feb 16, 2008 9:20 pm

I don't get it. How are you supposed to know if somebody has actually spent 2 hours on a model?
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby RawMeat3000 on Sat Feb 16, 2008 9:32 pm

Davion wrote:120 minutes is 2 hours. :P


Ha! How wonderfully stupid of me.
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby ad_hominem on Sat Feb 16, 2008 9:41 pm

Psycho wrote:I don't get it. How are you supposed to know if somebody has actually spent 2 hours on a model?


Trust.
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby snufflez on Sat Feb 16, 2008 9:44 pm

make it 1 day and then lock the thread after that 1 day time period has expired? :P
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby BaRRaKID on Sat Feb 16, 2008 10:01 pm

Psycho wrote:I don't get it. How are you supposed to know if somebody has actually spent 2 hours on a model?


It doesn't really matter, the time limit is just to give yourself a challenge. If you cheat you're just fooling yourself...
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby The Wanderer on Sat Feb 16, 2008 10:09 pm

BaRRaKID wrote:It doesn't really matter, the time limit is just to give yourself a challenge. If you cheat you're just fooling yourself...

true and not as if your going to work a full 2 hours on something as simple as this.
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby vcool on Sat Feb 16, 2008 11:32 pm

Imma post somming soon.
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby Davion on Sat Feb 16, 2008 11:32 pm

RawMeat3000 wrote:
Davion wrote:120 minutes is 2 hours. :P


Ha! How wonderfully stupid of me.


No worries, happens to da best of us. ;)
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby vcool on Sat Feb 16, 2008 11:39 pm

Displacements can do wonders ^_^

The last shot is an overview.

This: http://www.medieval-weaponry.co.uk/acat ... 3Close.jpg was my base. It is nowhere near as beautiful, of course.
Attachments
crossbow0002.jpg
(58.84 KiB) Downloaded 210 times
crossbow0001.jpg
(17.39 KiB) Downloaded 163 times
crossbow0000.jpg
(26.4 KiB) Downloaded 159 times
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby RawMeat3000 on Sun Feb 17, 2008 1:02 am

I'll probably submit an entry tonight.

Edit: Modeling's done. I spent 156 minutes on it. But it's 5:10 in the morning and I'm just going to render it tomorrow.

And, Mr. Happy, you're a godsend.
Last edited by RawMeat3000 on Sun Feb 17, 2008 12:11 pm, edited 1 time in total.
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby Mr. Happy on Sun Feb 17, 2008 4:28 am

The Wanderer wrote:
Sorrow wrote:hmm I recommend you search for "clay render" usually adds a nice touch.

thats for XSI? i can only find 3dsmax tuts on that.


Step by step Easiest method for clayish renders in XSI:
Make a giant grid touching the bottom of your model, make sure the grid extends past the area your going to render or you will see black in the background.

Select the grid and your model and add them to a new group (group button in right hand edit pane) so as not to lose any materials you've already got.

Give the group a new phong material (Get->Material->Phong)

Press Q and draw a rectangle around model (this is what render's). I like working with region's because by default XSI will re-render it every time you change a value or move the camera.

Open the render tree (7)

Get an Ambient Occlusion node (Nodes->Illumination->Ambient Occlusion)

Plug the AO Node into the Phong Shader's Ambient and Diffuce inputs. (drag red dot to Phong Node once for each and select them) (you can alternatively plug it into the material's surface input, but I think that using the shader's A/D inputs gives a deeper looks, and it won't wash your floor grid out so much.)

Optional: Double click the AO Node and adjust the Dark/Light Color's (I like to make the light color a light gray, rather than pure white)

Optional: Double click the AO Node and bring the spread and maximum distance up a bit. I like doing this as it will shadow up washed out areas a bit more.

Once your happy with the overall look:
Press 3 for the render pane and go to Render-> Regions - All Options

Under mental ray go to Rendering and turn the min and max levels of Aliasing up to 3. This will remove the graniness from your render but increases rending time ALOT!

Go to Render -> Regions -> Save region Image as... and your done! (you might want to do a non-region render for large images if you don't have a big monitor though)
Sample result: http://i136.photobucket.com/albums/q192 ... t_clay.jpg (not a submission for this contest!)

There's another method that in my opinion gives much better results involving a lambert dome, but I can't remember all the steps for it and finding a tutorial is almost impossible :(
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby ghost12332 on Sun Feb 17, 2008 4:48 am

Well, I can't model for shit except in Autodesk Inventor, and I have NO IDEA how to do anything in it, like poly counts, or names, but heres some 1 hour previews of a sword my friend and I made.

http://i81.photobucket.com/albums/j237/ ... listic.jpg
http://i81.photobucket.com/albums/j237/ ... listic.jpg
http://i81.photobucket.com/albums/j237/ ... listic.jpg
http://i81.photobucket.com/albums/j237/ ... listic.jpg

Any one got any suggestions?

Posting Textured versions, and Illustration Render versions. Theyl be final unless I can figure out how to do more stuff.
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby InZaneFlea on Sun Feb 17, 2008 8:31 am

YARGH! I just see this now...It's 3:30 am, and I'm off to bed, and I won't wake up before 6:00 PM GMT tmrw...Oh well. Next challenge is mine, I'm a modeling fiend these days :x
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Re: Speed Model Challenge #1 - Medieval Weapons

Postby vcool on Sun Feb 17, 2008 1:17 pm

I guess no-one's noticed that I've done my crossbow in Hammer. :(

At first I meant it as a joke, but now that I think about it - is that possible? If I make it in Hammer?

I'm serious.
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