Modelling Challenge #2 - Land Vehicles

Test your creative modelling skills.

Moderator: RawMeat3000

Re: Model Battle #2 - Land Vehicles

Postby cohrt on Tue Feb 02, 2010 1:00 pm

wow carbon you should make that a skin for the car in ep2. That looks amazing.
Image
"Remember when the platform was sliding into the fire pit and I said, 'Goodbye' and you were like 'NOOO WAAAY' and I was all 'we pretended we were going to murder you'. That was great..."
cohrt
Regular
Regular
 
Joined: Wed Jul 08, 2009 12:23 am
Location: New York

Re: Model Battle #2 - Land Vehicles

Postby source-maps on Tue Feb 02, 2010 1:15 pm

lol, yeah carbon, slap your uv mapped skin on the ep2 car... that would look ... weird :P
User avatar
source-maps
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Feb 09, 2007 7:50 pm
Location: The Netherlands

Re: Model Battle #2 - Land Vehicles

Postby srredfire on Tue Feb 02, 2010 2:39 pm

Carbon you have my vote fo sho. That shit is HOT.

Also to answer your question regarding why glass in a different model in L4D2, and any other source game, is so the glass can have a glass material. Since Valve is dumb and only allows you to set one material per texture/model/whatever, if you shot the glass, it'd react as metal.

It's really dumb, because the Ritual team for SiN Episodes re-coded it so you could have more than one material. I am confused as to why Valve never picked it up.
srredfire
Veteran
Veteran
 
Joined: Sat Jul 22, 2006 10:44 pm

Re: Model Battle #2 - Land Vehicles

Postby Duke Nukem on Tue Feb 02, 2010 3:56 pm

that car looks so awesome!
Enjoy your Kartoffelsuppe!

ModDB Profile
User avatar
Duke Nukem
Pheropod
Pheropod
 
Joined: Thu Aug 28, 2008 7:06 pm

Re: Model Battle #2 - Land Vehicles

Postby jister on Wed Feb 03, 2010 2:40 pm

damn, was gone for a while, i have to make a vehicle soon so i could have used the challenge to get started on it, oh well...

i would like to do a throw at a panel seat thou.

and to bad we didn't had contact to boost up the prize money rawmeat, ah well next time.

btw could we do something like a mailing list to give notice of challenges... i hate finding out to late :(
User avatar
jister
May Contain Skills
May Contain Skills
 
Joined: Wed May 11, 2005 7:35 pm

Re: Model Battle #2 - Land Vehicles

Postby Noodles on Wed Feb 03, 2010 4:13 pm

srredfire wrote:Carbon you have my vote fo sho. That shit is HOT.

Also to answer your question regarding why glass in a different model in L4D2, and any other source game, is so the glass can have a glass material. Since Valve is dumb and only allows you to set one material per texture/model/whatever, if you shot the glass, it'd react as metal.

It's really dumb, because the Ritual team for SiN Episodes re-coded it so you could have more than one material. I am confused as to why Valve never picked it up.


Ermmm...........no they don't.

The part about shooting it is right, but you can definitely have more than one material per model. Just use (in max) material id's and sub object materials. My player characters have about 6 different mats.
'English as tuppence, changing yet changeless as canal water, nestling in green nowhere, armoured and effete, bold flag-bearer, lotus-fed Miss Havershambling, opsimath and eremite, feudal, still reactionary Rawlinson End.'
User avatar
Noodles
Pheropod
Pheropod
 
Joined: Mon May 09, 2005 3:52 pm
Location: Sweden

Re: Model Battle #2 - Land Vehicles

Postby RawMeat3000 on Wed Feb 03, 2010 7:06 pm

jister wrote:
btw could we do something like a mailing list to give notice of challenges... i hate finding out to late :(

I might be able to do that, but you'd be better off creating an RSS feed for the modelling challenges subforum to alert you automatically. I'm pretty forgetful.
User avatar
RawMeat3000
Modelling Challenges Moderator
 
Joined: Sun Oct 28, 2007 2:50 am
Location: San Jose, Ca

Re: Model Battle #2 - Land Vehicles

Postby srredfire on Wed Feb 03, 2010 7:29 pm

Noodles wrote:
srredfire wrote:Carbon you have my vote fo sho. That shit is HOT.

Also to answer your question regarding why glass in a different model in L4D2, and any other source game, is so the glass can have a glass material. Since Valve is dumb and only allows you to set one material per texture/model/whatever, if you shot the glass, it'd react as metal.

It's really dumb, because the Ritual team for SiN Episodes re-coded it so you could have more than one material. I am confused as to why Valve never picked it up.


Ermmm...........no they don't.

The part about shooting it is right, but you can definitely have more than one material per model. Just use (in max) material id's and sub object materials. My player characters have about 6 different mats.


I didn't mean only one material on the model in that sense, but yes you are right on that part.
srredfire
Veteran
Veteran
 
Joined: Sat Jul 22, 2006 10:44 pm

Re: Model Battle #2 - Land Vehicles

Postby coder0xff on Thu Feb 04, 2010 3:38 pm

Suppoooosedly, having multiple materials on one model incurs a performance hit. So it was (or used to be) discouraged. I've never seen any numbers to back it up though, and having glass is definitely a worth while expenditure. I do know that the compiled model is broken up into pieces though- precisely speaking, a triangle strip doesn't cross material borders. This does create a small performance hit as does changing textures, but it is sooo incredibly small that I doubt it's even measurable (unless source just really sucks at doint it lol).
User avatar
coder0xff
Veteran
Veteran
 
Joined: Fri Jun 13, 2008 1:51 am
Previous

Return to Modelling Challenges

Who is online

Users browsing this forum: No registered users