

My final entry, it took 2 hours max but I went over when rendering by 40 minutes. I actually finished the geometry and effects in an hour but I encountered an alpha map glitch which took me a while to fix and then the render took fricken ages and in the end the bloody oil alpha went all weird on me with that brown outline and there isn't any brown in the bloody texture. Oh and I just realised there's a glitch with the surface not blending into background. Hell if I'm rendering that again.
Anyway my inspiration was this oil crisis going on at the moment.
I used this tut here for water effects: http://www.polygonblog.com/3d-underwater-scene


























