Modelling Challenge #4 - Steampunk

Test your creative modelling skills.

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Re: Modelling Challenge #4 - Steampunk

Postby Ich 666 on Sat Apr 07, 2012 7:23 pm

Dr. Delta wrote:idk either, steampunk is not my thing really :(

This :)
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Re: Modelling Challenge #4 - Steampunk

Postby Smurftyours on Sun Apr 08, 2012 8:12 am

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Still need to work on tail and then hard edge things for turbo smoothing.
jangalomph wrote:Wise words from a wise man. ^
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Re: Modelling Challenge #4 - Steampunk

Postby source-maps on Sun Apr 08, 2012 11:10 pm

it's pretty awesome tho
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Re: Modelling Challenge #4 - Steampunk

Postby Epifire on Mon Apr 09, 2012 8:29 pm

Well I got one more before I am done with this contest. So here it is the Steam Punk Car. With a fully automated Coal loading panel, and a driver friendly control set for ease of use, this is the perfect vehicle of travel for yourself. Give that horse a rest, and welcome in the new era of Steam Powered vehicles. :P

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Took a bit longer then the last one, but this required more detail than the building.
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Re: Modelling Challenge #4 - Steampunk

Postby RawMeat3000 on Mon Apr 09, 2012 9:40 pm

Nice job Epifire! So which one are you going to submit? I realize now that I didn't include "one submission per person" as a rule, but that is the case regardless, same with every previous battle. You could combine the two into one scene, though. That would be great!
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Re: Modelling Challenge #4 - Steampunk

Postby Epifire on Tue Apr 10, 2012 3:11 am

Okay so I took your advice and here it goes for the final submitted screen shots. I tried getting them into the Unreal engine for fancy rendering but the XSI plugin does not appear to work well with my mod tools. So in other words I apologize for the bland gray, and lack of good render lighting, but I think it was worth it anyway.

Now for my rendition, and glimpse into the world of Steam Punk...

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It's been a lot of fun taking the time to actually compete with others in a challenge to test my metal, and I truly have enjoyed it. I still wish I could have done more, but I am looking forward to seeing the final results from everyone.
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Re: Modelling Challenge #4 - Steampunk

Postby Black_Stormy on Tue Apr 10, 2012 3:54 am

Mannnn you gotta texture that shit. It actually reminds me of an automobilic contraption I have currently shelved and waiting for the stroke of a brush:

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And with the hitherto-mentioned "fancy UDK lighting"
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Re: Modelling Challenge #4 - Steampunk

Postby Epifire on Tue Apr 10, 2012 5:19 am

XSI has been a bit of a hassle, since I have been trying to get some of the newly learned techniques adapted to it. I would certainly re-post my stuff if I actually added some good stuff to them.

I am looking forward to seeing everyone else's stuff finished, outside of that. I actually recall the vehicle you made there, cause I think you showed it to me a while back. Nevertheless, still cool though.
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Re: Modelling Challenge #4 - Steampunk

Postby RawMeat3000 on Tue Apr 10, 2012 5:27 am

UDK supports FBX files, if you want to try that. Your model will look 100% better. A REALLY quick shitty UV map with solid color texture and some FAST FAST SHITTY specular would take like maybe an hour and make your model look 200% better.
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Re: Modelling Challenge #4 - Steampunk

Postby WhiteDevil on Wed Apr 11, 2012 2:06 pm

I just learned to do stuff with turbosmoothing and made some pipe bends, I thought it was harder than it seemed.
I hope I can finish this thing on time though.. gotta pick up the pace. I've barely even started yet!

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Re: Modelling Challenge #4 - Steampunk

Postby Epifire on Wed Apr 11, 2012 2:29 pm

Wow nice render shot. Really liking the inner gear decor for the pipe shrouds. Dang I hope that makes some good coffee, when all is said and done. XD
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Re: Modelling Challenge #4 - Steampunk

Postby stoopdapoop on Wed Apr 11, 2012 3:45 pm

think I'm gunna tackle this.

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Re: Modelling Challenge #4 - Steampunk

Postby Black_Stormy on Wed Apr 11, 2012 11:13 pm

Ok done with this I really have to move onto other stuff I am supposed to be doing.

Textured render:
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Wire:
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Maps:
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Animations:
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Re: Modelling Challenge #4 - Steampunk

Postby stoopdapoop on Thu Apr 12, 2012 2:49 am

you wanted a WIP?

you get a WIP.

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also, looks good stormy.
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Re: Modelling Challenge #4 - Steampunk

Postby Smurftyours on Thu Apr 12, 2012 3:16 am

Raw, wouldn't it make more sense to give us a month to complete the models? I myself am busy with school during weekdays and usually don't have all weekend long to work on a model. I'm sure I'm not the only person finding two weeks to be a small time frame considering others also have school/work and cant really find as much time to work on their projects. Personally I don't know I can finish up by Monday, but I could sure as hell make something kick ass by late April early May.
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