First of all.....

Reveal what you have made so far and get feedback on development.

First of all.....

Postby savo420 on Thu Dec 30, 2004 3:28 am

Great Site - I've got a cr@p load of Tutorial sites in my favorites but I some how always manage to stay on this site....anyway props for the site !

Im making my second map (first one is still in the works - much larger than this one) - its for HL2dm - called SPC HQ - Some of u, im sure have played small (hl1 dm map)..I know at are clan lan parties it is popular... so i decided to take that idea and make it in source.. some changes due to this site having some kickass tut's...Here r some screenshots...be honest....and tell me why it sucks if it does....I can only improve by u peps telling me...anywho here u go



http://img95.exs.cx/img95/3523/housebeta100015rd.jpg

http://img95.exs.cx/img95/5059/housebeta100026gq.jpg

http://img92.exs.cx/img92/8177/housebeta100031oa.jpg

http://img92.exs.cx/img92/4444/housebeta100043rt.jpg

http://img92.exs.cx/img92/7330/housebeta100058ve.jpg

http://img92.exs.cx/img92/8118/housebeta100067yq.jpg

http://img92.exs.cx/img92/1816/housebeta100070jx.jpg

http://img92.exs.cx/img92/6672/housebeta100084ns.jpg

http://img92.exs.cx/img92/656/housebeta100096qv.jpg

http://img92.exs.cx/img92/1340/housebeta100107uv.jpg

http://img92.exs.cx/img92/1338/housebeta100119bi.jpg


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Last edited by savo420 on Thu Dec 30, 2004 2:51 pm, edited 1 time in total.
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Postby Smokey on Thu Dec 30, 2004 7:22 am

Looks interesting but the brush work looks lazy. It's very blocky. On the other hand the lighting isn't all that bad as atleast you used point_spotlight but remeber to leave nothin on default, such as the width of the beam or light cause I saw a screen where it seems you tried to make more light by putting in more lights...not a good idea most of the time...Change the colors of lights slightly to give rooms different "feels". Overall it look like a fun map :)

EDIT* Just looked at more screens- The texture placement is terrible and some textures are even mis alligned(lazy?)...idk why but alot of people have trouble choosing the right textures. Do you think there would be a brick wall as a ceiling? :? Heres some advice. Dont ever release your first 4 or 5 maps as you should learn from them. Trash this map and start a new one doin the things you learned :wink: Work harder on the brushwork...Don't just make straight, block walls. When you make a map like this everything should make sense and if this was a building in real life then...Well whoever built it needs another job. Architecture is really important in making your maps look good and even play well. Another thing is that even though it seems to have alot of props, its still empty...There is not enough static props that should be used to add detail and depth to your map. Such as pipes. Also use decals which should be easy if you know how to place them well.
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Postby Cr4ig on Thu Dec 30, 2004 12:59 pm

try using less 90 degree brushes. Glad u like site aswell :)
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Postby savo420 on Thu Dec 30, 2004 2:50 pm

Thanks for the input :D


Textures are mis-aligned because i havent done that yet - only looks that way so i can see things..but I understand what ur saying about the texturing ( attention to detail)- Im assume texturing is really the last thing that should be done on a map - takes the most time to get things looking right....

I also see what you mean about "using less 90 degree brushes"
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Postby Smokey on Thu Dec 30, 2004 8:06 pm

I geuss I should look at the screens longer because you did use different colored lights- So good job with that. But to make a room brighter dont always use more lights make the one light spread out further :)
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