czm_aim_map

Reveal what you have made so far and get feedback on development.

czm_aim_map

Postby CRAZY-MAN on Thu Dec 30, 2004 3:03 pm

i am new to mapping but ive got a litle skill i am recreating the map aim_map ifor css and maby hl2dm i am trying to add some things that would have been undoable in cs1.6 and i would like for you to help me with some ideas nothing to warped i want to keep the fun of the old map but add new eliments not make new map
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Postby 9f1062f623f9 on Thu Dec 30, 2004 5:39 pm

#1 rule: If you are new to mapping NEVER go about re-creating aim maps. They're worthless, cheap and a waste of time.

Create something original and worthwhile.
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Postby cb.MonK on Thu Dec 30, 2004 11:21 pm

dux wrote:#1 rule: If you are new to mapping NEVER go about re-creating aim maps. They're worthless, cheap and a waste of time.

Create something original and worthwhile.


Werd.
But good work with those.. 6 brushes and several entities.
You placed them like a MoFo!
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Postby Jasard on Fri Dec 31, 2004 12:25 am

yer dude, if u r gonna remake this, dont bother releasing it, it wont do u ne good
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Postby wiggle987 on Fri Dec 31, 2004 5:51 pm

faBle wrote:yer dude, if u r gonna remake this, dont bother releasing it, it wont do u ne good

especially with me around :wink:

*puts on aim hater shirt and raises banner*
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Postby Jest@ on Sun Jan 02, 2005 10:23 pm

*Joins Wiggle's army*

Aim-maps are bad enough...remakes of aim-maps are double trouble.

seriously dude, i don't wanna flame, but there's SO much you could do with Source....surely you can do better than this concept-wise....
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