dm_Arena

Reveal what you have made so far and get feedback on development.

dm_Arena

Postby Viceman on Fri Dec 31, 2004 6:06 am

Hi to all in forum! Just wanna post two screenies of my DM map. Screenies are taken from main battlearena, and there are some tunnels'n'stuff going around arena. Some paths to floors to a another.

But here's the planned part:

- Players start between floor 1 and 2 (bit kinky to explain) its kind a neutral terriory, there's no weapons and no fancy stuff.
- Most weapons and items are placed on main arena, to control gameplay
- Some good and 'special' weapons are placed on bit trickier places so you need bit luck and lots skills to get em

And now its time to you give me some ideas, fixes, etc. every feedback is appreciated. Maybe there's something i didnt noticed etc...

oh.. but now the screenies:

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Image

oh.. thanks for the good site, the tutorials are great. Got much help there [/url]
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Postby hnbmilk on Fri Dec 31, 2004 6:13 am

looks good :) I was going to make a map like this too, changed my mind tho. cant wait to see it finished :)
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Postby Smokey on Fri Dec 31, 2004 8:29 am

Finally someone did a great job on brushwork and texturing!...This map look great and very fun. Nice job! :D
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Postby Cr4ig on Fri Dec 31, 2004 11:51 am

looks nice. Are the red thing moveable or is the rope shottable so they fall?
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Postby Viceman on Fri Dec 31, 2004 1:09 pm

Cr4ig wrote:looks nice. Are the red thing moveable or is the rope shottable so they fall?


We'll all i can say...... you can do some neat things with 'em :roll:
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Postby wiggle987 on Fri Dec 31, 2004 5:46 pm

not bad, the crates look like they could be some fun, but it looks a tad small IMO, good lighting, good brushwork, good texture work, aside from the size i dont see anything up with it
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Postby BaRRaKID on Fri Dec 31, 2004 5:59 pm

the shadows of the crates casted on the floor look a bit weird.. apart from that i like it.. should be a fun map
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Postby Cr4ig on Fri Dec 31, 2004 6:15 pm

BaRRaKID wrote:the shadows of the crates casted on the floor look a bit weird.. apart from that i like it.. should be a fun map


Looks a little strange, but not alot he can do about it.
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Postby wiggle987 on Fri Dec 31, 2004 6:15 pm

ah gotta love the source engine's weakness... shadows
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Postby Athlete{UK} on Fri Dec 31, 2004 6:38 pm

wiggle987 wrote:ah gotta love the source engine's weakness... shadows


You make it sound like thats it's only weakness
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Postby wiggle987 on Fri Dec 31, 2004 8:09 pm

well... lighting in general is pretty flawed compared to quite a few of the next gen fps games these days
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Postby Wilko on Fri Dec 31, 2004 8:18 pm

at least its not a spam map, every map I dl for hl2dm sucks and is NOWHERE near valve quality :( They are just like a bunch of friggen barrels in a box. yippee.
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Postby wiggle987 on Fri Dec 31, 2004 8:27 pm

ah someone who understands me!

but yeah, this is a good map anyways, add a few barrels in there though, on second thought, be more inventive with prop_physics, i dont know how, use your imagination, like the crates
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Postby Athlete{UK} on Fri Dec 31, 2004 8:49 pm

After my half success half flaming backlash from dm_centre i've been working on maps which use different things to throw in interesting game play other then physics objects. Whilst your suspended crates look bob on littering this map with soo many barrels etc could ruin what is shaping up to be a favorite. Anyway good look with it,
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