Well this is my newest one I am working on. The CTs are raiding the inland/cay from the sea to rescue the hostages. I almost had to dump it cause the hostages were not following, then I found out how to add the waypoints in game. So now I am at this stage. The map is smallish, but has spots for snipers and cover for those who like to rush. No one team should be able to get a advantage over the other, though the T's should have first chance to get to the hostages. I am still working on the indoor lights and need to place some brushes and trees around to fill it in. And after the fact, I have now figured out how to use the skybox to meet the areas in map, which I may or may not fix at the point because it does add or take away much in the view or gameplay.
Outside the building which hold the T spawn.
T spawn, I wanted an abandon look, like they took over for their use.
On top of the T spawn building looking out.
Looking in on the hostaages. The front doors and the board locking the doors are breakable.
3rd building, not much there, mostly for cover.
Here you can see the CT and T the spawns. T's are all the way in the back of the pic.
CT Spawn area.
To the left is the path to the T spawn building/ to the right the CT spanw. There are 2 hostage rescue points, one there on the left this side the hole in the rock and over in front of the CT spawn.
Feedback welcome.