WIP cs_inlandbeta

Reveal what you have made so far and get feedback on development.

Postby wiggle987 on Thu Jan 06, 2005 10:58 am

looking good, might i suggest you enter it into the de_complexity map contest?
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Postby slayera on Mon Jan 10, 2005 8:25 am

Woohoo, my beta is ready. I am so happy. I all ready see one mistake in the map i meant to fix but forgot. On the damaged building I have the ivy model dragged over to far and a little hangs off the edge. Plus there are one or two areas where the grass goes underwater. Compiling only takes about 20 minutes but running the nav_cofig file for the hostages takes a couple of hours. I reworked the skybox and the outer edges of the CT spawn area to blend better, but its got the sky box water blend bug going on, but it looks a lot better than befere. I renamed the map to cs_code_name_otter. You will need play and the read the info.txt when you start to learn more. Make sure to look for the easteregg. It was suggested I add wind to map, but it seems that is broken since the last update, so if it is ever fixed I may re-release the map with that added.

Here is the download, 25 downloads or 7 days- if it runs out of copies I will not be suppling more till I release a final.


http://s19.yousendit.com/d.aspx?id=31CT ... 1QASIOEB87

CT spawn, white strip is the hostage rescue marker.
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On top of T spawn, looking at generator housing and back of storage room with hostages.
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path to t spawn looking at ct spawn, this side of cliff hole is hostage rescue number 2.
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Compound yard, front of storage building, looking at bombed out building.
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"When one person suffers from a delusion it is called insanity. When many people suffer from a delusion it is called religion." -Robert Pirsig
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Postby holy_cheese on Mon Jan 10, 2005 8:30 am

aw man it looks good. good move changing the ground tex.
imo you should increase the rain density, right now it looks too much like a like drizzle and the fog suggests heavier rain.
-teh shit
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Postby wiggle987 on Mon Jan 10, 2005 12:59 pm

i think im gonna have an orgasm :shock:
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Postby slayera on Mon Jan 10, 2005 5:53 pm

LOL, just clean up the map and you keep it. I don't think I want it back after that.
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Postby Wasted on Tue Jan 11, 2005 4:45 am

Damn thats good! I dont know how do do displacement textures as well as that. Maby someone should write a tutorial on it...
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Postby snufflez on Wed Jan 12, 2005 2:03 am

looks nice except last screenie, the legs of the porch are really annoyingly boxy :?
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