Woohoo, my beta is ready. I am so happy. I all ready see one mistake in the map i meant to fix but forgot. On the damaged building I have the ivy model dragged over to far and a little hangs off the edge. Plus there are one or two areas where the grass goes underwater. Compiling only takes about 20 minutes but running the nav_cofig file for the hostages takes a couple of hours. I reworked the skybox and the outer edges of the CT spawn area to blend better, but its got the sky box water blend bug going on, but it looks a lot better than befere. I renamed the map to cs_code_name_otter. You will need play and the read the info.txt when you start to learn more. Make sure to look for the easteregg. It was suggested I add wind to map, but it seems that is broken since the last update, so if it is ever fixed I may re-release the map with that added.
Here is the download, 25 downloads or 7 days- if it runs out of copies I will not be suppling more till I release a final.
http://s19.yousendit.com/d.aspx?id=31CT ... 1QASIOEB87
CT spawn, white strip is the hostage rescue marker.
On top of T spawn, looking at generator housing and back of storage room with hostages.
path to t spawn looking at ct spawn, this side of cliff hole is hostage rescue number 2.
Compound yard, front of storage building, looking at bombed out building.
