de_courthouse (prerelease shots)

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de_courthouse (prerelease shots)

Postby DjBourgeoisie on Mon Jan 03, 2005 12:44 am

Last edited by DjBourgeoisie on Wed Jan 05, 2005 1:44 pm, edited 1 time in total.
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Postby Blink on Mon Jan 03, 2005 1:01 am

Looks very nice, only thinng is where is your skybox? It's pure black
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Postby DjBourgeoisie on Mon Jan 03, 2005 1:10 am

huh? :shock: Its the borealis sky, i made a 3d skybox. Not sure what you mean.
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Postby Smokey on Mon Jan 03, 2005 2:25 am

That looks good. I like the night feeling, good change from all the mid day maps. Seems you were creative and realistic with this map, I like it.
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Postby Cr4ig on Mon Jan 03, 2005 2:30 am

nice work

Blink the sky is just dark i think.
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Postby Keyser Soze on Mon Jan 03, 2005 4:11 am

It does indeed look really cool, can't wait to play it!
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Postby Carl on Mon Jan 03, 2005 4:23 am

I agree it looks really good.
It looks alot more complete than most of these "complete" maps that are released.
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Postby Good as Dead on Mon Jan 03, 2005 4:46 am

Nice job - I'd like a copy for my server when you're done...
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Postby BaRRaKID on Mon Jan 03, 2005 1:23 pm

the inside rooms look a bit empty.. maybe you should make them smaller to avoid that
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Postby DjBourgeoisie on Mon Jan 03, 2005 2:42 pm

BaRRaKID wrote:the inside rooms look a bit empty.. maybe you should make them smaller to avoid that


Sorry you think that, but its a matter of preference, I put details where they should be to avoid the over cluttered look. Just my style.
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Postby Jest@ on Mon Jan 03, 2005 5:02 pm

looks lovely. Looks pretty big, which personally i'm not too much of a fan of, but it does look very decent. Those alleyways are nice, but maybe break them up a bit so they're not too linear? Also, those concrete 'feet' (crap word for them, cant be bothered to think of a good one :)) either side of those outside doors look kinda wide?
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Postby DjBourgeoisie on Tue Jan 04, 2005 12:31 am

Jest@ wrote:looks lovely. Looks pretty big, which personally i'm not too much of a fan of, but it does look very decent. Those alleyways are nice, but maybe break them up a bit so they're not too linear? Also, those concrete 'feet' (crap word for them, cant be bothered to think of a good one :)) either side of those outside doors look kinda wide?


already fixed those, and the pillars in the hallways (square ones). It might look linear in the alley, but you can get on the balconies, plus the layout wouldnt allow me to really change the linear appearance in order to connect the areas together. There is a slope leading up to site b though, might not be able to tell in the screenshots.
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Postby Keyser Soze on Tue Jan 04, 2005 12:45 am

I like the fact that it's not too cluttered. The streets are wide, and the building are perfectly sized...Makes it look like a real town, instead of some abandoned one. Nice and roomy.
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Postby BaRRaKID on Tue Jan 04, 2005 2:08 pm

DjBourgeoisie wrote:
BaRRaKID wrote:the inside rooms look a bit empty.. maybe you should make them smaller to avoid that


Sorry you think that, but its a matter of preference, I put details where they should be to avoid the over cluttered look. Just my style.


well i jsut think(and yes is jsut a opinion) that comparing to the court room, all the others look really empty, i'am jsut saying wath you could improve in the map, because it just seems like you threw upsome random objects in some of them.. but if you like, it's okay with me :P

also the outside looks a bit flat, maybe had some thing to make them more interesting, since you got the right ambience for the map, but a bit more fo detail would be nice
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Postby DjBourgeoisie on Tue Jan 04, 2005 11:31 pm

Well heres my feeling about that, a courtroom is bound to have more seating, nice decor, etc than a slum. The reason it looks barren, is to give it the run down ghetto look, that office in the hotel isnt a collision point, and putting anything else in there would just look out of place imo. Its all in the eye of the beholder, but since its my map I have final say :wink: But I do appreciate the feedback, thanks. :) Btw I just finished the last compile, after the playtest on friday, Ill decide if its ready for release, but I have found 0 bugs, so its all about balance.
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