de_vertigo_pi

Reveal what you have made so far and get feedback on development.

de_vertigo_pi

Postby Good as Dead on Mon Jan 03, 2005 4:44 am

I have been working on a conversion of de_vertigo from 1.6 to CS:S. This is a slow process, and any help checking out the map so far, and any suggestions would be great.

Here are some screen shots so far.
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Version 1-7

- playable now with T spawn, buyzones, bombzones
- lower area complete - NO MODELS added till 1-8

Version 1-6

- finished off stairs area
- started new skybox

Version 1-5

- most of top area is complete
- adjusted most textures - still some to do

Version 1-4

- added skybox - need to adjust textures and size - and add fog
- completed CT spawn and upstairs ramp
- added moveable models

Version 0 - 1-3

- so much that I don't want to list them all.

Here is the current version. I will post with an update each time one is done.

de_vetigo_pi1-7
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Postby Ali on Mon Jan 03, 2005 10:55 am

nice map, exept that it looks TOO much like the old map. and try to make the vents in a cooler texture. :wink:
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Postby wiggle987 on Mon Jan 03, 2005 12:07 pm

the textures look too big, also didnt everyone hate vertigo?
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Postby Serever on Mon Jan 03, 2005 12:17 pm

yea it looks to me liek you scaled the shit out of those textures, and aside from the gun model, it looks pretty much the same as the 1.6 version. beef it up a little.
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Postby BaRRaKID on Mon Jan 03, 2005 1:05 pm

looking nice.. not a valve quality reamke.. but still it's good.. keep up ;)
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Postby Cr4ig on Mon Jan 03, 2005 1:47 pm

nice, looks the same as the original, so i guess u did wot u intended to.
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Postby Good as Dead on Mon Jan 03, 2005 2:30 pm

I really did like the original! This is my first atempt at mapping, so you may have to explain things in a bit more detail.

When you say I scaled the textures - I used .25 ratio - what should I have used?

As for the textures them self, well since I'm new at this, I used whatr was there. Now that Valve has updated the SDK, I will change some around.

I really like the setup for vertigo, that's why I did a remake. But I thank you for the comments, and will post new images as I 'beef' it up.

Thanx!
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Postby Cr4ig on Mon Jan 03, 2005 3:43 pm

.25 is fine - they just look stretched.
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Postby Good as Dead on Mon Jan 03, 2005 4:13 pm

Some of the walls - the darker cement ones - are at .5 - I'll change then to .25 and go from there.
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Postby Jest@ on Mon Jan 03, 2005 5:13 pm

layout-wise, looks verrrrrrrrrrry similar to the original. But yeah, most people didn't like it....so perhaps try and correct things ppl didnt like about it? I always ended up getting frustrated and lost cost everything looked the same. So maybe some custom textures for separate areas? maybe try to re-theme it a bit, a la prodigy.

(prodigy is becoming my mental benchmark of good source mapping, and especially of remakes!)

oooh, and as it's a big construction site, stick a whoppin' great crane in there somewhere :)
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Postby BaRRaKID on Mon Jan 03, 2005 7:13 pm

well pordigy was made by professioanl mapper, who must have a creative team helpng them.. so you can't really compare a avarage map with those, like you could do in hl1/cs 1.6(valve maps sucked a bit). I agree with that the textures should be cahnged.. they look a bit boring, and also the lights should be more creative.
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Postby Logo on Mon Jan 03, 2005 7:16 pm

Well my suggestion is complete the vanilla remake, at least layout wise. Then think back about what people liked/didn't like about vertigo and how you can improve the detail, theme, and layout then go at it. At least this way you start with the old and have a good reference.
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Postby Good as Dead on Mon Jan 03, 2005 8:05 pm

Well my suggestion is complete the vanilla remake, at least layout wise. Then think back about what people liked/didn't like about vertigo and how you can improve the detail, theme, and layout then go at it.


That's all I'm trying to do. The layout was great - I agree that the textures need some working, but I just wanted to get a start on things. I'll have the next version ready in a few days. I'll update the screenshots as well.

lights should be more creative.


What do you mean. I plan to add some more detail to them - ie wires running from each one - but they should be simple - it's under construction...

stick a whoppin' great crane in there somewhere


Working on that as well - started it, but not finished yet. Now that de_prodigy has some new models to work with, I have more at my fingertips.

btw - what did ppl NOT like about vertigo, other then the 'getting lost' part? Some more input would be great.
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Postby wiggle987 on Mon Jan 03, 2005 8:20 pm

the fact that the level design made me sick, thats why i hated vertigo
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Postby Good as Dead on Mon Jan 03, 2005 10:03 pm

the fact that the level design made me sick, thats why i hated vertigo


Sorry, no offense, but explain 'what made you sick' The design, as in the layout? Or the fact that it was high up and you in fact have vertigo?

Should it be the latter - then I can't help. But should there be a something you would rather see, or fixed, let me know - post screenshots of are to fix - it would help me out to find and fix it.
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