de_vertigo_pi

Reveal what you have made so far and get feedback on development.

Postby ghost_assasin on Mon Jan 03, 2005 10:12 pm

I remeber vertigo and one of the things i hated was the linear look try adding new rooms with triggers and you'll have a great map.
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Postby Good as Dead on Mon Jan 03, 2005 10:37 pm

Thank you.... That's what I need to know....

There was a door that didn't open on the lower level - it led to an easter egg for the designer. I have cleared this room, and will at a vent system to the upper level.

There are some other areas that are empty that can be used as rooms as well, I will add some more rooms to give more hiding...

Thanks again.
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Postby wiggle987 on Tue Jan 04, 2005 3:47 pm

Good as Dead wrote:
the fact that the level design made me sick, thats why i hated vertigo


Sorry, no offense, but explain 'what made you sick' The design, as in the layout? Or the fact that it was high up and you in fact have vertigo?

Should it be the latter - then I can't help. But should there be a something you would rather see, or fixed, let me know - post screenshots of are to fix - it would help me out to find and fix it.


i'm not sure what made me sick, its just the map didnt feel right if you get me

although i did have a cool idea for you, have a large pile of scaffolding that can be shot so it falls down, and have two of those large hollow concrete pipes on it so it can be used as a trap to crush people with the scaffolding and stuff :D

challenging yes, but it would certainly make me play it for that alone
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Postby Red Dawn on Tue Jan 04, 2005 6:02 pm

The feature that let you literally 'fall off' the side was pretty cool, but not being able to land on the level below you kinda sucked at times. Have you ever noticed those trash tubes on the sides of buildings under construction? They're just about the right size to have a player slide down...
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Postby Good as Dead on Tue Jan 04, 2005 8:26 pm

Have you ever noticed those trash tubes on the sides of buildings under construction? They're just about the right size to have a player slide down...


I was going to add something like that to be able to get from the upper to lower level. I don't want too many ways down or up, otherwise the players with no buyscripts will be dead before they finish buying....

have a large pile of scaffolding that can be shot so it falls down, and have two of those large hollow concrete pipes on it so it can be used as a trap to crush people with the scaffolding and stuff


Yet another good idea...perhaps an elevator shaft needs to be built...it would need scaffolding....
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