de_tomb WIP

Reveal what you have made so far and get feedback on development.

de_tomb WIP

Postby NoisyMonk on Tue Jan 04, 2005 6:24 am

I've posted this on another forum, and got some great feedback. I've already got tones of ideas and suggestions. But I'd like to hear what you all have to say.. thx. :)

Hello everyone. This is the map that I’ve been working on for the last while. When I complete it, it will be my first released map, but definitely not the first I’ve ever made.

The Basics… The map is based on an ancient tomb/temple in the side of a mountain.
The terrorist start outside the tomb and have to infiltrate the tomb and place the bomb. The Counter-Terrorist start inside and have to stop the Terrorist.. (obviously) The map is 95% inside, the terrorist’s base is the only outside part.

The general atmosphere and mood of the map is supposed to be, dark and scary. I really want people to take advantage of the flashlight and night vision. However, it is bright enough not to use it. There is rain, as you can see. I have added thunder, rain, wind, and scary/eerie howling sounds to give that scary haunted effect. So those are the basics on my map.

Things that are completed; Terrorist Spawn and 50% of the interior. 60% complete.

What I am currently working on, is Bomb Point B. It is a 2 story room sort of thing. I am currently thinking that you will be able to plant the bomb on either level. There are 2 holes in the floor/ceiling. This allows you to jump down to the bottom level, or up to the top level without taking the longer paths. After that, I’ll work on the Counter Terrorist spawn point and Bomb Point A.
I also need to work on “populating” the map with objects, and stuff to hide behind. As you can probably see, the map is really filled with boxes, and not much else. I need some ideas on other objects that I can use to fill up the map with, to add some variation.

NOTE: I brightened up the pics with PaintShop Pro since they seem darker in SS. So the lighting will look different ingame.. possibly brighter, possibly darker.

Terrorist Base
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Entrance into tomb from T Base
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One of the choke points
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Same choke point, different angle
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Another choke point
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The beginning of the 2 story Bomb Point B
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I Have Become Death... Shatterer Of Worlds...
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Postby gerhard on Tue Jan 04, 2005 7:26 am

the map looks kinda dark and drab, but i think something that would be interesting is contrast to the drab theme. Something that would be fitting for the map would be tour stuff, stuff that made the map look like it is a historical site, which would also give the story of why the terrorists want to blow it up. i dont know what kind of custom texture work you are doing with this map but i think signs and touristy/museum looking decorations would be fitting.
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Postby slayera on Tue Jan 04, 2005 10:20 am

I kinda agree with the guy, what the reason for blowing up dead people? And why all the creates in a tomb, how about stacks of coffins. The lighting looks to even and regular. I really like the enterance, seems like a good transition from inside to outside and the map does feel creepy.
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Postby BaRRaKID on Tue Jan 04, 2005 2:01 pm

it looks great, except for the crates..
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Postby Cr4ig on Tue Jan 04, 2005 2:20 pm

looks good. The areas look a little similar tho.
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Postby wiggle987 on Tue Jan 04, 2005 3:44 pm

cubemaps needed
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Postby snufflez on Wed Jan 05, 2005 1:36 am

hahaha i love the glowing fingernails, that happened on one of the maps i was working on lo0l
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Postby NoisyMonk on Wed Jan 05, 2005 1:54 am

Thx for the suggestions guys. I agree that the map looks alittle bland, and I do intend to put some archeological type stuff in there, along with some touristy type stuff. I'm horrible at making textures.. or with PS/PSP in general, so I won't be making any custom textures. Although, if someone felt up to it, I would GREATLY appreciate it. The reason I have so many boxes is that I really couldn't think of other stuff to fill the map up with. Although I do have some new ideas, I could always use a few more. Can anyone think of other things that I could put in the map, like stuff to hide behind and little details that would map the map better?
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Postby wiggle987 on Wed Jan 05, 2005 11:02 am

put an env_cubemap in
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