cs_skyscraper

Reveal what you have made so far and get feedback on development.

cs_skyscraper

Postby Kaltagesta on Tue Jan 11, 2005 12:30 am

This is, obviously, a CSS map.

My plan is to have the combine Helo on the roof to act as an evac chopper. There will be a load of routes down from the ceiling, through the various 5-7 floors, each with various rooms, into the basement, where not only do the T's spawn, but the hostages too, and the CT's have to get them to the roof. This video gives a sneak peek as to what it will be like - obviously not a lot there at the moment, but im gonna make the basic skeleton of the map being doing it up with too many textures, cubemaps and props. Atm there is only the roof and one floor, but there will be more, and they will be a lot bigger too. Atm the only light is an environment, shining through the windows (and the little green Exit sign light). Ideally, i'd have flares in the dark floor, but they only work for HL2. Not all the floors will be so dark.

http://www.ego-chimp.com/uploads/bohica3.avi

Dont be too harsh - i am the modeller turned mapper, remember! but any constructive criticism is welcome, as well as comments on the concept and ideas of what to fill the various floors with. The idea is that it's a kind of office block, so i think one floor with have lots of cibiles and PCs, another wiill have a cafe, but after that, im not so sure.
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Postby snufflez on Tue Jan 11, 2005 3:20 am

downstairs needs more light, models used in excess, very boxish, dont release this map afterall it is a first map, just use it for practice. try making the ramp into stairs. there are tutorials in the HL1 tutorials section of the main sight that explain how to make stairs. try making some turret type things jutting out from the top.
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