de_depot

Reveal what you have made so far and get feedback on development.

de_depot

Postby visselke on Wed Nov 24, 2004 6:05 pm

:D
me and a friend of mine are trying to create a map :lol:
here you have some screens
its like a walk through a part to a bombspot
(keep in mind that this is our first attempt to try and create a map for cs:s)
feel free to hive advise and comment :D

p.s.: keep in mind that some rooms (for example room behind window)
still need to be decorated(this room wil be a smaal office with pc's and stuff)

terror spawn
Image

Image

Image

Image

entering depot (bombspot A)
Image

Image

Image

:D
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Postby BaRRaKID on Wed Nov 24, 2004 6:20 pm

so where's the light coming from?
I've no sign
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Postby visselke on Wed Nov 24, 2004 6:27 pm

BaRRaKID wrote:so where's the light coming from?


map under construction means not yet finished
so we will be looking for lamps an stuff in the end (the litlle details) :D
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Postby Spartan on Wed Nov 24, 2004 6:39 pm

Looks too much like the style of older CS maps. You should really try using your imagination a little more. :P
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Postby visselke on Wed Nov 24, 2004 8:11 pm

could you pls give some examples :D
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Postby Blink on Wed Nov 24, 2004 10:00 pm

Good start there, need some extra details though.

Give the rooms some purpose, not ust square rooms connected but maybe some different shaped room that serve a purpose, like storage or an office for example.
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Postby snufflez on Thu Nov 25, 2004 1:31 am

screenie 3: the glass is too big put breaks inbetween and make smaler panes eg:

| glass | | glass | | glass |
Dongs.
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Postby FraGGer on Thu Nov 25, 2004 9:14 am

can you shoot those wooden beams so that the crates faal down ???
Image<==Too lazy to get a sig <(^_^)>
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Postby Jasard on Thu Nov 25, 2004 3:46 pm

was gunna ask that
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Postby visselke on Thu Nov 25, 2004 5:35 pm

FraGGer wrote:can you shoot those wooden beams so that the crates faal down ???

yep :D

the room behind the big window will be an office and the ct spawn will be a relaxation room with sofas and stuff

we are going to put all the litlle details in at the end
(first the rooms and lighting then lamps, desks, pc,...

bombspot B will probably be a mainfraim room witch you will be able to reach via a garage, ventilation shaft and another walkway that will conect the hangar and the mainfraim room
(things may change of cource :D :D )

thx for the reply's
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Postby visselke on Fri Dec 03, 2004 8:54 pm

the big hangar is almost finished (except the lights ) and we are working on bombsite B
(progress is slow because we need to go to school and stuff and we are also trying to create a crazy and most importent fun map for hl2:dm -when we have something sreenys will follow-)

keep fragg'in
Last edited by visselke on Sat Dec 04, 2004 8:46 am, edited 1 time in total.
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Postby Spartan on Fri Dec 03, 2004 9:07 pm

You guys going a little overboard on those smileys there.

:x :x :x :x :x
:x :x :x
:x :x :x :x
:x :x :x
:x :x :x :x
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Postby visselke on Sat Dec 04, 2004 8:46 am

better??
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