I've been working on a DM map for hl2 for quite some time now.
It's just about done and I'm hoping to release it in a few days after I go back over and add detail. If theres anything blatantly wrong that stands out to you please point it out andI'll try to fix it.
The lights sway when theyre shot
*I know that purple coloring means it wants a cubemap, but I like the effect.
Some of the shots look dark but it's much brighter ingame for me at least.
Keep in mind I haven't yet added grav-gun-props that will fill out some of the empty spaces yet.
One more thing--- theres a 4 corridor hallway in the center of the map and every 10 seconds it rotates, connecting 2 different hallways. So basically it keeps you guessing. You can be running away and end up running right back out the same hall, or be trying to get somewehre and it throws you off. I haven't seen something like that before and I wanted to experimentwith it and I think it turned out pretty fun.




