HL2 DMmap *noname

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HL2 DMmap *noname

Postby Mad_Max on Thu Jan 13, 2005 3:19 am

Hey all,
I've been working on a DM map for hl2 for quite some time now.
It's just about done and I'm hoping to release it in a few days after I go back over and add detail. If theres anything blatantly wrong that stands out to you please point it out andI'll try to fix it.

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The lights sway when theyre shot
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*I know that purple coloring means it wants a cubemap, but I like the effect.
Some of the shots look dark but it's much brighter ingame for me at least.
Keep in mind I haven't yet added grav-gun-props that will fill out some of the empty spaces yet.

One more thing--- theres a 4 corridor hallway in the center of the map and every 10 seconds it rotates, connecting 2 different hallways. So basically it keeps you guessing. You can be running away and end up running right back out the same hall, or be trying to get somewehre and it throws you off. I haven't seen something like that before and I wanted to experimentwith it and I think it turned out pretty fun.
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Postby slayera on Thu Jan 13, 2005 3:44 am

You need to use light.rad for light textures and get rid of the spot lights for the hanging lights. I would suggest you build your cube maps or someone else will, then you will end up with 2 versions out there.
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Postby Mad_Max on Thu Jan 13, 2005 6:27 am

thanks for the reply. ill redo some things and post shots of what i have then
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Postby Mad_Max on Fri Jan 14, 2005 7:02 am

Here's updated media:
I fixed what slayera suggested
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The map is about 4-5 days from release assuming i can get it playtested.
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Postby Serever on Fri Jan 14, 2005 8:35 am

pic 5: displacements look chunky, and made of metal.

other than that it looks pretty good. hope it turns out alright.
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Postby zombie@computer on Fri Jan 14, 2005 9:12 am

most walls/floors look pretty bland. add some decals, trashmodels, other models, etc.
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Postby Mad_Max on Fri Jan 14, 2005 10:02 pm

zombie - im not sure what you mean -- are you commenting on the first series of shots or the second? and yes i've added those since the first series and you can see them in the second
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