looks good except it does look a bit bare, sure itmight be sewers and not much really goes on down there but im sure there will be maintenance rooms and various equipment lieing around.
Yeah, it is a bit bare. I've been trying to figure out how to leave out complexity, as it's pretty heavy on that, but still make it look better. I can't quite get the mood. Ugh, I'll keep at it. Here are some, hopefully, brighter shots.
By the way, most of the shots show the level in the flooded mode once the switch on that central column is hit.
"If only to do was as easy as to know."
- Shakespeare
its when he's under water, not sure why it does that.
one way you could improve the mood of the map would be to use some light fog, and then use the advanced fog tutorial (when the tut's are back) to make some dense fog linger around the water, and maybe so cracks in pipes. you could also and steam jets and such. add valves etc.
Yeah, if anyone can explain the French water I would be grateful. As it is, I just deal with it, but I realize at some point I have to resolve the issue.
"If only to do was as easy as to know."
- Shakespeare
Oh he won't I can tell, he only needs to get his water working. There's a thread about the decompiler, if you read it you'll have an idea what it's good for