by upriser on Wed Feb 02, 2005 10:17 pm
Okay, I now have the entire basic layout of the map done, but I was thinking about what you said. The problem with starting the water high is that at its high point it is intersecting a lot of brushes. This is bad, and I realize this, so I'm sort of sad, trying to think of what to do. I tried just placing the cubemap entity above where it will rise to, but that didn't change anything. So, hmm, I'm not really sure what to do at this point.
Another strange thing is that there are actually 3 water entities in the scene. When the first rises, it surpasses the other two and I make them recede downward so that there is not water visible underneath water. The problem comes when the water is lowered again. The smaller water bodies rise and then suddenly disappear downward again. The triggers are exactly the same as the water lowering, but the water refuses to stay up after the trigger is first hit. I'm going to cut out all but this stuff, and if that doesn't solve anything with the reduction of brushes, I'll be willing to give it to people to mess around with.
"If only to do was as easy as to know."
- Shakespeare