Well he is my newest work in progress after I completed my de_complexity map for the contest. This is a very simple map based on a forest, reminds me of hunting in Wyoming when growing up. I did make this map with the sniper in mind. I want a hunting human instead of deer feel. The map is mostly tree models and displacement mapping for the ground and larger trees. The cabin is the only real bsp work. The frame work for the cabin is complete but I need to flesh in some more detail. This is a hostage map. I wanted a reason for the CTs to assult the cabin. I am using the blended grass/sand from code name otter for now I plan to make a more forestesty (real word??) one later. The orginal screen shots are very dark, but in game you can see the texture detail, in most cases, on all the shadowed sides. I brighten some pics to show the detail, they are brighter then what you would see ingame.
You can see the bear skin rug decal I made. Hostages are just to the other side.
this has enhanced brightness to show the detail better. Random area.
Outhouse. Debating in whether or not to put a shit pile in the hole.
Hostage rescue area. I plan to make my own decal for this later. CT spawns are behind both areas to the middle and right.
From hostage area looking up to cabin. The brighter spots in the upper middle are the cabin and out house. If I brightened this one, the detail was lost. I guess i should have taken a scope shot too.
random area looking at cabin.
Brightened to show detail. You can see the hostage zone (far right side, white spot) and the cabin (far left)
Random area looking down.
Enhanced to show detail.
Over view. The platforms are to cast shadows on the ground.
Feedback is welcomed.