• It is designed for high-spec machines. I have not optimised at all and “built what I wanted to”.
• I have built it for LAN environments. Hence not tested and possible to much lag for low-ping players.
• I wanted to show off some of the new CSS features (physics, much more open feel to it, etc).
It is around 90% completed. Outstanding items are:
• I would like to animate the train going through the centre of the map at random intervals. Will really not add much to the map except for a more realistic environment.
• Need to work out hostage way-points better (I am certain this changed just recently with the latest steam updates and things stopped working).
• I will add some ‘nice’ bits where it is still very plain at the moment with special focus around the terrorist base area.
• Needs new sky-box.
To get the hostages out you need to depress the leaver in the main terrorist base. It opens a door to a room near the end of the bridge.
I am looking for constructive feedback with a focus on balancing the two sides.
Before you flood me with messages, I know some of the hostages won’t move currently. I am posting this now as I am about to head off for a couple of days. So if anyone wants to point me to a nice tutorial on hostage info_path entities or bot path’s then that would be a bonus.
Hope you enjoy the map. Like I said, it is designed for a LAN – so I have no idea how it will perform on-line.
(also - if you can come up with a good name I am open to suggestions)
Fink.
Images are here:
P.S. - The current download was built using the -fast options on vrad and vvis - so it is not optimised and has an artifact over the bridge that should disappear in the final build.








