WIP - de_canals

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WIP - de_canals

Postby Serever on Sat Jan 29, 2005 11:15 am

bomb defuse map ive been workin on for a bit. its set in some canal things around a water treatment place. theres 3 bomb targets inside the treatment place.
screens:
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lots of ropes

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stairs up from canal

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bombtarget A

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bombtarget B

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bombtarget B again

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bombtarget C

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bombtarget C again

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big sparky machine

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outside of big sparky machine room

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terrorist spawn


I forgot to get a screen but the ct spawn is a little train station behind the plant. i need ideas for shit to fill all the bareness with. im happy with the main things ive whacked in tho (targets and skybox, etc).

also, in the first screen there is a queer bug with the shadows from the fence on the canal wall. iif someone could tell me how to fix that id be grateful.
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Postby Cr4ig on Sat Jan 29, 2005 12:59 pm

looks quite nice, although considering is a water treatment place - i dont c no water
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Postby wiggle987 on Sat Jan 29, 2005 1:10 pm

Cr4ig wrote:looks quite nice, although considering is a water treatment place - i dont c no water


dont give him the idea of water, you know how much it rapes large mp servers
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Postby 9f1062f623f9 on Sat Jan 29, 2005 1:17 pm

*cough*newbmapperscan'toptimisesoeveryoneblameswater*cough*

Looks terribley square in areas. Consider using a bit more variety in your brush work. Even simple 45 degree angles can go a long way to making the simplest of areas look raver pleasing.
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Postby RefaelBA on Sat Jan 29, 2005 1:50 pm

dux has a point. except for the excellent ropes work, the map looks very HL1-ish. especially the indoor parts, since the sky also add a bit. detail it up! there is no run from squarish design with hammer, especially if it is to be a MP map, but you CAN cover it up with cool stuff.
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Postby Serever on Sat Jan 29, 2005 7:23 pm

well ive pretty much finished it, and this took me only ten hours or so, so ill make my next map really cool and off-parrallel. ill try and round off the edges everywhere tho. i did have water in there, but even with cubemaps built it was completely white, and had a hom effect when u looked down.
there is a bug or two ive gotta fix still. post some screens tonigh. gotta work in an hour.
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Postby holy_cheese on Sun Jan 30, 2005 5:18 am

try have some more areas like in the first screenshot, it looks really cool.
bomb target b looks funny, the walkways seem to float and seem strangely thin for the texture used.
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Postby Serever on Sun Jan 30, 2005 8:21 am

yea as i said its a wip. i havent added supporty things to those platforms yet. i spose ill make them a bit thicker too.

i cant map atm cause i cant log in to steam :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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Postby Serever on Tue Feb 08, 2005 11:31 am

dux wrote:Even simple 45 degree angles can go a long way to making the simplest of areas look raver pleasing.


bit of an update. i fixed the pillars coming out of the top of the building. now that i think of it it seems as bit stupid, two massive brick pillars coming out of the roof, but nothing structural in the room below to hold it up. will fix later.

shadows are working now. ive gotta make the ct spawn look better tho. less bright or something. anyway, gallery here

does anyone reckon rain would be good?
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Postby Cyberblast on Tue Feb 08, 2005 11:36 am

DAMN YOU! no not you serever, but the forum for marking this thread as read, now I missed it totally, but now i found it :D Looks great! AAdd some water and you're my new best friend, I don't have lag with water, never had 8) It's just my superior hardware, that must be it :lol:
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Postby Serever on Tue Feb 08, 2005 11:39 am

Serever wrote:i did have water in there, but even with cubemaps built it was completely white, and had a hom effect when u looked down
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Postby Cyberblast on Tue Feb 08, 2005 11:40 am

Serever wrote:
Serever wrote:i did have water in there, but even with cubemaps built it was completely white, and had a hom effect when u looked down


w00ps only read it quickly through, missed that, sorry

/me apologises and waits for an evil voice to say "apology accepte"
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Postby Serever on Tue Feb 08, 2005 11:42 am

yea whatev i dont give a shit





so what do you rekon this map could do with?
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Postby holy_cheese on Tue Feb 08, 2005 12:13 pm

it looks really good, i like the brush work. i just rekon the textures are too repetitive and some walls are too flat. i dunno.
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Postby Serever on Tue Feb 08, 2005 12:42 pm

yea im yet to pile in the static models. prolly why it still looks pretty bland.
i think it will plau be pretty well when its done. short, hard rounds. no fucking campers.
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