dm_wtc_singe

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dm_wtc_singe

Postby singe on Sun Jan 30, 2005 5:55 am

Here's a map I've been working on for the last three or four weeks. It's my first since the days of Quake.

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It's totally playable as is, though not finished, and I'm having a couple problems that I'm at a dead end in solving.

(1) I still can't run a full vvis on the map. I suspect that the level is encased in a huge skybox has something to do with this, but since it's an outdoor map it cannot be helped. I tried sectioning off the level (since it's so tall) with a couple func_areaportalwindows, and this certainly helps the level from running too slow when you're on the rooftops, but full vvis is still being annoying. I have also isolated and removed (or turned to func_detail) all solids which caused vvis -fast to say "WARNING: Cluster portals saw into cluster", though I'm not sure that has helped any. As far as I can tell there are no leaks.

(2) There are a few brushes in the plaza area which, while lit by any nearby light_spots, are completely dark to the light_environment even though they're supposed to be in direct sunlight. I've never heard of this happening before, so I've provided some screenshots. First pic, you see the plaza, certain brushes strangely dark. Second pic, you see the equivalent area in the 3-D skybox, demonstrating how the plaza is SUPPOSED to look.

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Incidentally, for the time being you can download this version of the map here: http://www.furnation.com/singe/hl2/dm_wtc_singe_v1d.zip
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Postby Serever on Sun Jan 30, 2005 8:14 am

that map most defnitely looks the sex. how finished is it? wats the avg fps?

EDIT: it still looks the sex, but on second thought, you might get problems with texture tiling, and that light/dark texture might be a model texture. if the prefix is models/ then dont use it.
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Postby Cyberblast on Sun Jan 30, 2005 12:35 pm

Told you they were gonna love you :D
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Postby YokaI on Mon Jan 31, 2005 12:37 am

BEUTYFUL!!!! (spelled wrong on purpose)

seriosly, nice job im lovin teh look :smt049
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Postby Jest@ on Mon Jan 31, 2005 3:20 am

are the surrounding buildings/landscape in a 3d skybox or not? cos that'll help no end with your vis troubles.

Someone else here's working on a rooftop map (refaelBA?), he's gonna be pissed :)

got a compiled version we can play? wanna have a runaround :)

EDIT: completely failed to notice the link at the bottom. I'll be quiet now :)
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Postby BaRRaKID on Mon Jan 31, 2005 10:44 am

you may get some problems with it being based on the world trade center towers, not with me tough 8) looks sexy
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Postby Cyberblast on Mon Jan 31, 2005 10:51 am

Jest@ wrote:are the surrounding buildings/landscape in a 3d skybox or not? cos that'll help no end with your vis troubles.

Someone else here's working on a rooftop map (refaelBA?), he's gonna be pissed :)

got a compiled version we can play? wanna have a runaround :)

EDIT: completely failed to notice the link at the bottom. I'll be quiet now :)


RefaelBA is making a different kind of rooftop.. more ehm urban. And I don't think he'll be pissed, he isn't like anyone getting pissed easily :P
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Postby singe on Sat Feb 05, 2005 5:11 am

Thanks for all the praise and constructive criticism! :D

I'm not sure about the average fps, though I really should look into that. It's decent up on the roofs, but still pretty bad down below. I'm certain the lighting issue is not a problem with using a model texture instead of a brush texture cause the texture is lit fine on other brushes.

And yeah the surrounding stuff is in the skybox. That's better for vis than having it in the level, right? :)

I'm gonna put up a slightly better version at http://www.furnation.com/singe/hl2/dm_wtc_singe_v2.zip today or tomorrow. I simplified some of the world geometry and got rid of some more complicated static props down in the plaza, just in case it'll help. Still having trouble with the lighting and vis but I'm not given up yet. If the link doesn't work for anybody who tries it later on, I put up a makeshift page about the map at http://singe.telefragged.com/hl2/dm_wtc_singe/ that should take anybody to a zip of the map regardless of whatever incarnation it's in at the time, except the page isn't yet in that directory. I'll do that today or tomorrow. ;)
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Postby Kremator on Sat Feb 05, 2005 6:34 am

Looking forward to it :o
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